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There are many options.
For example, one main attacking stack, and morale is only generated for it (for the others, only in rare cases). Let's say a battle lasts 10 rounds. I think 4 times (morale +3), 3 times (morale +2), 2 times (morale +1). And a mandatory interval of 2, 3, and 4 rounds, respectively.
For example, one main attacking stack, and morale is only generated for it (for the others, only in rare cases). Let's say a battle lasts 10 rounds. I think 4 times (morale +3), 3 times (morale +2), 2 times (morale +1). And a mandatory interval of 2, 3, and 4 rounds, respectively.
