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In reality, you can limit the morale drops, for example, 2 morale drops for a +2 creature, three morale drops for a +3 creature! for each stack, for the entire battle!!!!
I think the extra attention is caused by the fact that the last tournament required a lot of unit generation. Throughout my tournament experience (excluding the fourth game), I have never tried to time more than one morale/luck drop per battle and have not relied on it (except for one battle in 40+ rounds, but it somehow happened more than once). And this did not prevent me from taking quite high places.
In short, it's time to start a collective discussion about limitations.
For example, like this: one morale drop on an offensive stack can always be timed, and the maximum total number of drops, according to its probability, should not exceed twice (three times? your suggestions...) the mathematical probability that logically follows from the values of morale, luck, and the Bernoulli distribution.