Auto-translated
I specifically highlighted the main word. So, the idea is, let's suffer in order to win. No, thank you, I'd rather not play at all.
What do you mean? People get pleasure from different things. For example, I'm not interested in spending a month of real time generating morale/luck for a single battle; I don't consider this a skill. But others enjoy it, and I don't judge them at all. By the way, I didn't invent the term "вымучил" (literally "tortured out"), nor was I the first to use it. I like brilliant strategic decisions, as well as well-planned tactical battles that are won without unrealistic morale/luck boosts. All of this only inspires me.
The use of such programs as the ballista killer and the morale booster is an example of how the level of the game is reduced by interfering with foreign programs. In other words, those for whom the game is a torment, due to the desire to win and the inability to do so on their own, are breaking the gameplay.