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A program for determining luck/morality in Heroes 3!

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Catch;189855
Well-planned, tactically sound battles that are won without an unrealistic surge of morale/luck.
What is meant by "an unrealistic surge of morale/luck"? Playing a battle once and hoping that morale will appear just when needed. Then it's online play. But what if you spend half an hour on a battle and manage to make morale appear once for the right unit at the right moment? And if this significantly improves the final result, then half an hour is not a waste. So, where can we draw the line between forcing morale and battle strategy?

I think that everyone who made it into the top ten in this tournament tried to trigger morale at least once on the first turn. If you don't use additional programs, there is nothing wrong with such actions. And for victory, all LEGAL methods are good.
The use of programs like the ballista killer and morale booster is an example of how the level of play is diminished by interfering with foreign programs.
You initially have a prejudiced attitude towards such programs. These two, as well as the tree-farming and hero-farming programs, were created specifically to level the playing field for all players. And offline play is evolving towards reducing the amount of real time spent on monotonous actions. Now, in future tournaments, it will not be necessary to reload the save dozens of times for a month to trigger morale or luck. And that's great! More time for strategy and tactics!
SoD 3.2, 2SM4d(3), Full random

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