Everything works for me! Thank you! :)
You just need to be quick to catch the reaction!
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I specifically highlighted the main word. So, the idea is, let's suffer in order to win. No, thank you, I'd rather not play at all.
Well-planned, tactically sound battles that are won without an unrealistic surge of morale/luck.
The use of programs like the ballista killer and morale booster is an example of how the level of play is diminished by interfering with foreign programs.
In reality, you can limit the morale drops, for example, 2 morale drops for a +2 creature, three morale drops for a +3 creature! for each stack, for the entire battle!!!!
For example, like this: it's always possible to time a single occurrence on a damage stack, and the subsequent maximum sum of occurrences, based on its probability, should not exceed a doubled (or tripled?) mathematical probability, which logically follows from the values of morale, luck, and the Bernoulli distribution.
1. There will be difficulties with the concept of an "attack stack" because various interpretations of this concept will arise....
2. Something needs to be done about the morale of single units; otherwise, all single units will have high morale, and we will block all enemy ranged units in the first round...
3. What if, after a permissible drop of N morale, N+1 morale drops completely randomly?
4. For some, words like "terver," "expected value," and especially Bernoulli or Gaussian distributions are offensive.
There are many options.
Let's choose one that's more or less logical and write it into the rules. After a couple of tournaments, everyone will get used to it.
Throughout my tournament experience (excluding the fourth game), I have never planned for more than one morale/luck boost per battle, nor have I relied on it (except for one battle lasting over 40 rounds, but in that case, it just happened more than once). And this didn't prevent me from achieving quite high rankings.
In short, it's time to start a collective discussion about limitations.
For example, like this: one morale/luck boost per turn can always be planned for; the maximum number of subsequent boosts should not exceed twice (or three times? your suggestions...) the mathematical probability, which logically follows from the values of morale, luck, and the Bernoulli distribution.
But what about verification? Does each player send a turn-by-turn description of each battle?