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Posts from Orcs – discussion about the race. Auto-translated

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#200
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2. Holy Paladin
There are several counterarguments:)

1) Antimagic is a debatable ability, as against neutral creatures, it will bring minimal benefit, so it is not always worth investing in, and there is no guarantee that you will get what you need. However, against a Warlock, the choice is obvious because a Warlock without Chaos looks, to put it mildly, not very good...

2) Yes, teleport is a nasty thing. But what guarantee is there that the Orcs won't attack the Hydras with their entire horde and crush them? In reality, of course, it's not that simple, but the initial Fury reserve will not allow the Orcs to suffer significant losses, while the Warlock loses a turn, which he could have used to cast a spell on one of the key Orc units (losses will also be small, but the Fury will decrease significantly). And in my opinion, the goal of an Orc fighting against a Warlock should be to defeat the opponent as quickly as possible, so that he uses the minimum number of spells; teleporting Hydras speeds up the process. In my opinion, they should be the Warlock's last line of defense, and teleporting against Orcs is not the best strategy...

3) There is nothing to say here; everything will depend on the circumstances. Perhaps it will not be beneficial for the Pao-kai to eat corpses, but it will be more profitable to attack, or the Warlock may not have the opportunity and/or desire to protect his corpses; it all depends on the map.

4) Yes, the Tower is famous for its creatures, which are very resilient and strong, but the growth rate is small, so they are often comparable in overall effectiveness to similar creatures from other cities, and Orcs are no exception. Yes, Goblins do not even claim to be one of the best, but rather one of the worst first-level creatures; well, what can you do, every family has its black sheep. Of course, you can provide a table comparing the stats of all creatures and their abilities, but in my opinion, this is a pointless exercise. It can only confirm that the balance is alive and well, but everyone already knows that. We should also not forget about the Orcish Fury, which absorbs up to 70% of the damage, partially compensating for the low HP, and provides significant bonuses as the level increases.
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#201
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Goblins are certainly just pathetic weaklings compared to assassins. But there are many more of them. Let's say there are ten goblin reinforcements (that's like 500) and ten stalker reinforcements (140). If the goblins have Blood Fury, I doubt who would win... Although without it, stalkers would definitely win. And the teleport of hydras is a useless idea (in my opinion). They will be quickly eliminated, and a huge amount of HP won't save them. I checked it myself; executioners are 100% effective against hydras.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Майор Вихрь
#202
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Major Whirlwind;137051
2 Holy Paladin
There are several counterarguments ;)

1) Antimagic is a debatable thing, because against neutrals, if it brings any benefit, it will be extremely small, so it is not always worth investing in, and it is not a fact that you will get what you need. However, against a Warlock, the choice is obvious because a Warlock without Chaos looks, to put it mildly, not very good...

2) Yes, teleport is a nasty thing. But what guarantee is there that the Orcs will not attack the Hydras with their entire horde and crush them? In reality, of course, it is not that simple, but the initial reserve of Fury will not allow the Orcs to suffer heavy losses, while the Warlock loses a turn, which he could have used to cast a spell on one of the key Orc units (losses will also be small, but the Fury will decrease significantly). And in my opinion, the goal of an Orc fighting against a Warlock should be to defeat the opponent as quickly as possible, so that he uses a minimum number of spells, and teleporting the Hydras speeds up the process. In my opinion, they should be the Warlock's last line of defense, and teleporting against Orcs is not the best strategy...

3) There is nothing to say here, everything will depend on the circumstances, perhaps it will not be beneficial for the Paoka to eat corpses, but it will be more profitable to attack, or the Warlock will not have the opportunity and/or desire to protect his corpses, it all depends on how the cards fall.

4) Yes, the Fortress is famous for its creatures, which are very resilient and strong, but the growth rate is small, so often, in terms of overall effectiveness, they are comparable to similar creatures from other Castles, and Orcs are no exception. Yes, Goblins do not even claim to be one of the best, but rather one of the worst first-level creatures, but what can you do, there are always black sheep in the family))) You can, of course, provide a table comparing the stats of all creatures, their abilities, etc., but in my opinion, this is a pointless exercise, it can only confirm once again that the balance is alive and well, but everyone already knows that. We should also not forget about the Orcish Fury, which absorbs up to 70% of the damage, to some extent compensating for the low HP, and gives significant bonuses as the level increases.

mmm... counterarguments to counterarguments)

1) And the Warlock, in turn, has irresistible magic:)

2) To crush the Hydras, they will have to be surrounded...:D :D :D
Everyone will suffer. Absolutely EVERYONE.

3) In fact, Paoka are definitely cool, and their healing will be extremely useful. But they will be badly beaten.

4) That's exactly it, the Fortress is FAMOUS, and the number is not a big deal.
1. No one has canceled free dwellings (you know what I mean). Moreover, there is now an accumulation of growth.
2. The Castle again.
3. Troop gathering and diplomacy

However, I will add a spoonful of tar to that barrel of honey that I have provided here:) A rhetorical question - where to get the MONEY? =))))))))))))))))

This was a joke.
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#203
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You know, Knight, I think you haven't quite figured out the Orcs yet. The race turned out to be strong, maybe even too strong; I'm almost certain they'll be slightly nerfed in 3.1. And most importantly, they are unique anti-Chaos units. Look at what Dampening does to the damage of high-level spells. An Orc can reduce the damage by almost 2.5-3 times, and it also requires more mana. And Rage takes away some damage as well. Many people tried playing a Warlock-Chaos against an Orc (just for fun), and the result between players of comparable strength was almost always disastrous for the Warlock. Might defeated magic.
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#204
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Holy Paladin: And what does irresistible magic have to do with it? How will it help against Orcs? If you mean the elemental chains, they are not always arranged as needed (although if they are, +40% damage is great). To defeat Hydras, one strong attack from Cyclops is enough, and the damage from the counterattack will be small. No, Hydras are a great defensive unit; I use them with Minotaurs to guard my archers. As for the number, how is it not a simple matter? After all, if a Warlock has dwellings for creatures of the first three levels, then his opponent also has them, right? And that can be even worse. And gathering troops and diplomacy – since when do Dark Elves develop leadership? There is indeed a hero with leadership from the start, but his specialization leaves much to be desired. And in my opinion, Warlocks have the most difficult time fighting against Orcs. If I'm on Veteran difficulty and fighting Orcs, it's difficult (and that's even when the computer isn't developing anti-chaos on the main hero!). But with Dark Elf Orcs, I can win without any problems, even without any anti-chaos. And this is despite my considerable experience playing as Dark Elves and very little experience playing as Orcs.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
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#205
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Don't forget about the goblin shamans; they can also make life difficult for a warlock. ;)
Against an orc, in my opinion, it's best to level up Summoning. Or Chaos along with Summoning. An orc won't go for two Anti-Magic spells, it's too costly for him. So, it really depends on how you develop your skills.
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#206
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Regarding goblins, I'm not sure; the most they could do was duplicate the Chaos Magic spell on themselves. And one summon against orcs won't work because they might get bad spells (in my opinion). And, in fact, against Chaos, an orc will develop anti-chaos skills... And the troops, i.e., will be left without the hero's support, and in close combat, they are nothing against orcs under the Rage skill.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#207
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I think hit-and-run tactics are great against the Stronghold. It's really effective. I used this strategy to defeat the AI on a Hero difficulty.
In reply to Gunslinger
#208
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shddr;137278
I think that hit-and-run tactics are great against the Stronghold. It's super effective. I used this strategy to defeat the AI on Hero difficulty.

I'm probably out of the loop... what is hit-and-run?

Hit and run? And what does that mean?
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#209
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like, in battle, you hit with a unit and then it moves away?))))
The Stronghold is a rather unique faction. I wouldn't say it's overpowered, quite the opposite. It's just... distinctive. Without magic, it's definitely struggling, and no amount of shouts can compensate for that. But at the same time, the rage ability noticeably reduces damage...
By the way, I finished the tests a long time ago - in a duel with an automated opponent, three Orcs lose to everyone except the Academy and the Dungeon.
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#210
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hit and run? and what does that mean?)
Exactly, attack with spread-out Stalkers, pretend to be invisible, and start blasting the enemy with magic, not holding back on mana, and at the right moment, run away and recover. The main thing is not to get caught in their spells.
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#211
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Holy Paladin – a fifteen-year-old girl; this in itself doesn't mean anything, but... her counter-arguments to counter-arguments don't inspire confidence, and the question about hit-and-run tactics... I think her statements are just a provocation.
Regarding the Necropolis. I've played many online battles with a friend who is an expert in Necropolis, and on small maps, he crushes me. A small army doesn't allow the Barbarian to deploy; while you make two moves to reach the enemy, he wipes out two-thirds of your troops with magic. And hit-and-run tactics are devastating with the Necropolis. He takes seven level 1 Scouts, hides them, and while I'm searching the field for them, he attacks with enhanced Golems. But I found a trick for this too. Hidden units can be detected as follows: when Trappers set a trap, they can't place it on the spot where a hidden unit is located. Therefore, to detect a Scout, we move the trap around the field and see where it can't be placed – all the Scouts are detected, and the army moves where it should, and everyone gets a positive morale boost :) and... in some cases, it's possible to defeat them all and deprive the opponent of their Sorceress hero.
Another bonus, I don't know if it's been mentioned before, but the Barbarian's reinforcements help destroy catapults when defending a Castle. If you separate a single unit of Centaurs into a separate stack, give them reinforcements, and attack a catapult, the catapult will be destroyed immediately. For some reason, it takes an incredibly large amount of damage (several thousand), which naturally destroys it. We do the same with an Enchanted Ballista. Who are the main damage dealers for the Elves? Unicorns and Ents? Or maybe another three hundred Dancers? Let them dance in front of the gates while our hero scares away archers with a roar, and the towers with Centaurs will also help. At least, this seems to me to be the most painful for the attacker if it comes to defending the Castle.
As for the first-level Goblins, which are being criticized here, it's not a problem to gather 700 of them (and that's +700 damage from the Horde Shout, by the way). Besides, that's 700 * (7+2+1) = 7000 hit points, and they can deal significant damage and set traps. When defending a Castle, they can do the following: rush out of the Castle gates, attack, take damage in return, and run back into the Castle. In short... Goblins are the choice of connoisseurs.
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I recently got high and started playing Heroes, went into the Orcish Castle, and with the music turned off, I could only hear the effects: flies buzzing, someone screaming in the distance, the sound of drums, some kind of roar, the wind whistling. It's creepy... And I had this thought: Orcs and Goblins were slaves, prisoners, then there was a rebellion, and the organization of their own army, the construction of cities, a nation of former convicts. A triumph of cruelty and savagery. In their own army, Cyclops eat Goblins (a favorite delicacy), throw them at enemies, and shamans sacrifice them. A civilization of fear and disgust. All these poisonous Wyverns, Paoka, to whom cowards (read: Goblins) are fed. And these creatures conquer the world! Half-human, half-beast, they go completely wild at the sight of blood, what kind of magic?! They can barely speak... And then there's a snag. The Shamans. The very ones who are the most beautiful in the polls, crowds of young girls, where do they come from? Where do these Sorceresses come from in this horde of animalistic criminals? And they are powerful, they know about electricity. From what kind of steppes.
But in general, I'm for the oppressed. I think their struggle for freedom is fair, so my choice is Orcs, and my worst enemy is Humans and Demons. :)
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и немедленно выпил...
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#212
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I agree with everything mentioned above, except for the goblins. They won't run back to the castle because the direction is chosen randomly. However, harpies will run away. In general, goblins should be feared. I had a case where I was fighting an orc, and it was an amazing battle. In the end, I had 70 Minotaur Overseers left, and he had 140 Trappers. I thought I had won, but these goblins managed to kill 60 Minotaurs with luck...
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#213
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+1 Medyan I liked the idea of searching for Stalkers, and the catapult idea is also great. (although they will definitely tweak it in the future) Now, it will definitely be necessary to use it until the release of 3.1.
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#214
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Who is the main force among the wooden faction?
Medyan, you write as if the Horde is super mega strong! First of all, they are not "wooden," but forest elves, and they are more beautiful than Orcs, and they are not inferior in strength. You shouldn't underestimate the elves! Because they have something to counter the Horde with. Besides, it's easier to defend against the Horde in a castle than to play on open territory. Try attacking elves in a castle!!!