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You know, Knight, I think you haven't quite figured out the Orcs yet. The race turned out to be strong, maybe even too strong; I'm almost certain they'll be slightly nerfed in 3.1. And most importantly, they are unique anti-Chaos units. Look at what Dampening does to the damage of high-level spells. An Orc can reduce the damage by almost 2.5-3 times, and it also requires more mana. And Rage takes away some damage as well. Many people tried playing a Warlock-Chaos against an Orc (just for fun), and the result between players of comparable strength was almost always disastrous for the Warlock. Might defeated magic.