Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
You know, Knight, I think you haven't quite figured out the Orcs yet. The race turned out to be strong, maybe even too strong; I'm almost certain they'll be slightly nerfed in 3.1. And most importantly, they are unique anti-Chaos units. Look at what Dampening does to the damage of high-level spells. An Orc can reduce the damage by almost 2.5-3 times, and it also requires more mana. And Rage takes away some damage as well. Many people tried playing a Warlock-Chaos against an Orc (just for fun), and the result between players of comparable strength was almost always disastrous for the Warlock. Might defeated magic.