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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

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#380
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The Ghosts fell on turn 2, what a joke, lol. They were pushed back by the same zombies, only now they're dogs. I would swap their positions.
The Vampires should have been given one tier upgrade to pure creatures, like the Wyverns from the fifth game.
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In reply to Mооnst@r
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#381
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Ment
And it's not like it doesn't matter to someone about all sorts of silly minor holidays; I'm still surprised...
And I love Pumpkin Day; it's an extra reason to have fun amidst the autumn blues, and the aesthetics are cool. Well, but the thread is about something else.
Ment
Regarding the underpowered nature of the ghosts' ability – if it's classic 100% vampirism, then, on the contrary, for a low-tier unit, it's very, very strong; it's a no-brainer way to attack without losses. In general, the undead seem to be a faction that can very easily replenish its numbers, and they roll over neutrals like a steamroller, especially if they also have classic undead abilities; we'll see if they get banned in PvP.
I don't know; to me, on the contrary, if they are low-tier, they will die in droves with each hit. But what do I know about the mechanics? I play Heroes for the pictures 😅
Mооnst@r
Vampires should have been given one upgrade as pure animals, like the wyverns from the fifth game.
I agree; Kirk Langstrom isn't the most famous character in Batman's gallery of villains; he should be remembered more often.



And besides the meme, the idea is cool, but it's unlikely to work; 146% of the time, upgrades are just retextures with a couple of trinkets and the same skeleton and set of animations; making one upgrade in one part special and unlike anything else is just not a good idea. Unless the entire unit is reworked in this spirit. I would be interested in seeing that.
А, вот почему.

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#383
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I liked the Necropolis; the animations are cool, and there are no stupid pauses before an attack like in Heroes 7. The portraits are pretty good too; I'd say they're in the style of the third Heroes game, where the heroes bulge their eyes and shout. And the city is pretty good too; it's definitely better than the one in Heroes 7.
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#384
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In Discord, it was well-received by most. In the comments under the video, positive opinions are more common. And I liked it too. Although, in terms of heroes, I preferred the Haven faction. After all, I am a connoisseur of attractive Necromancers from the sixth game.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#385
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The Necromancer hero roster is definitely better than in Heroes 6 and, God forgive me, Heroes 7. The heroes are distinct and memorable, which is something to praise. But just because the roster is better doesn't mean everything is perfect and flawless.

However, I absolutely dislike the city itself. The buildings have wildly different styles and colors, and they don't look cohesive on the same screen. The statue bathed in the rays of the setting sun is acceptable, but only if it's a Grail. An extravagant, over-the-top Grail is good and wonderful. I recently played Heroes 6 (go ahead, mock me), and I really liked that a dragon starts flying around the city on the map if you place a Grail. But if it's just a generic design element, which it seems to be, considering they show us an unfinished city with that rag on the spires, it's just… meh.

I assume that the Discord server is mainly populated by fans. I don't know, I really don't understand all the hype and enthusiasm surrounding this project. Yes, they're reviving the Heroes series, which is cool, but have people missed it so much that even this is a huge success?
А, вот почему.

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#386
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Yeah, a statue does seem a bit odd, or perhaps too epic. On the other hand, this thing is at least memorable. The ziggurats from games 6 and 7 are dull, and the spires from game 5 wouldn't look good in 2D, in my opinion. The problem here is that in game 3, the Fortress was the main feature of the city, but now the Fortress is just a wall in the background. Ah, the era of dark castles is gone.
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In reply to Драккошка
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#388
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Drakkoska
I assume that the Discord server mainly consists of fans. Honestly, I don't really understand all the hype and enthusiasm surrounding the project. Yes, they're reviving the Heroes series, which is cool, but are people really so desperate that even this is a huge hit?
The fans of the third game are definitely out. They'll keep collecting dust until they disappear completely, rather than switching to another game. When they found out about the initiative regarding turn order for units, they mumbled something and slammed the door shut. So, relying on them and the fans of the second game is not an option at all. Those who are developing the game (the second and third installments) are simply interested in it, they're involved, and they're getting paid. That leaves the fifth game and everything else. The situation with the fifth game is roughly the same. That leaves everyone else and the younger generation. It's on them that we should focus, rather than on the dinosaurs. Mobile gaming has long been at the forefront. If a developer of an old game makes an excellent port, they'll at least make a lot of money from those who like to play on the go. Of course, hoping that the game will become a tactical Dota, League of Legends, etc., in the world of esports is appealing, but whether the developer can pull it off, time will tell.
In reply to Mооnst@r
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#389
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Mооnst@r
Mobile gaming has long been at the forefront. If an old-school developer makes a great port, they'll at least make a decent amount of money from fans who like to play on the go.
There are so many similar casual games that it's more of a mainstream trend than an avant-garde one.
Mооnst@r
Well, hoping that the game will become a tactical Dota, League of Legends, etc. in the world of esports is, of course, appealing, but whether the developer can handle it, time will tell.
I think that if the developers aim for something like "Heroes 3" in this regard, then it's quite possible they'll succeed.
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#390
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fktifzobr@mail.ru
yeah, a statue is kind of weird, or too epic; on the other hand, this thing is at least memorable, the ziggurats from 6 and 7 are dull, and the fifth-gen spires will look bad in 2D imho
No arguing there, the feature is very memorable and unique. In that regard, it's flawless. But still, I'd want the Castle design to be remembered for good reasons.
fktifzobr@mail.ru
the problem here is that in 3 the fort was the face of the town, but here the fort is just a wall in the background; eh, the era of grim castles is gone(((
Well, in 5 the magistrate-capitol did a decent job as the face of the city. In 6 and god//forgive me 7 it was there too, and technically it worked. Swapping the fort and magistrate as the main beauty on the map is, in principle, a working and partly familiar option. But yes, it's a bit sad that the era has passed.
Mооnst@r

The 3-players are definitely out. They'll continue to gather dust until they die out rather than switch to another game. When they found out there would be a unit turn order initiative, they muttered something and slammed the door loud. So targeting them or the 2-players is not an option at all. Those who develop the game (2 and 3), it's just interesting for them, they're involved, well, and they pay money. That leaves the 5-players and everyone else. The situation with the 5-players is roughly the same. Everyone else and the youth remain. That's who should be emphasized for the most part, not the dinosaurs.
Mobile gaming has long been at the forefront. If an old-school developer makes a great port, they'll at least rake in some cash from people who like to play on the toilet. Now, expecting the game to become a tactical Dota, LoL etc. in the world of esports is certainly attractive, but whether a developer can pull that off, time will tell.
The 3-players have HotA, they're doing great. I'm absolutely sure you couldn't lure hardcore fans of 3 into another part even with bribes.
But. When people talk about Heroes, they remember the third one first and foremost. The fifth is more or less known, but the third is incomparably more noticeable and louder. There are tons of 3-players in the info field; even people younger than the game itself know it exists. And if developers meme about astrologers, return to the old setting, howl on every corner about how they want to bring back the series—it's reasonable to base it on THAT VERY legendary great divine perfect third part. Naturally, modernize it, because it's absolutely right to cultivate a new generation of gamers; you can even go into mobile gaming, why not, I have nothing against mobile gaming. But what we have doesn't look like 3 for a new generation =_=
А, вот почему.

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#391
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There are now three Archers (43%) in a full army. This might eliminate the "wonky archer" issue. On a small arena with a lot of archers on both sides, they won't be able to do much because they can't be taken down quickly, but battles will still be faster. That's what they're aiming for.
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#392
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Author
The fans of the third game are definitely out. They will continue to gather dust until they die out, rather than switch to another game. When they learned about the initiative regarding turn order for units, they mumbled something and slammed the door loudly. So, relying on them and the fans of the second game is not an option at all. Those who develop the game (the second and third games) are simply interested in it, they are involved, and they are also getting paid. That leaves the fifth game and everything else. The situation with the fifth game is approximately the same. That leaves all the others and the newcomers. It is on them, for the most part, that we should focus, and not on the dinosaurs.
As a player of the third game, who easily enjoyed the fifth game, and who honestly tried to evaluate the seventh game (even finding a couple of small advantages), I completely disagree with all the points. Players who are so fanatical about their favorite game that they are not willing to accept anything else under any circumstances are a minority. They may be loud and active due to their participation in gatherings and tournaments, but they are still a minority.

We need to focus on the fans. It is also useful to attract newcomers to replenish the ranks, but if the old, die-hard fans are extremely unhappy (and for this purpose, the fans of 2, 3, 4, and 5 unite), then the chances of creating something truly popular are almost zero. Simply because this is an indicator of quality.
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There are so many similar games that it is more of a mainstream than an avant-garde.
And that is the reason. It will simply drown in a sea of mediocrity... The fact that some mobile games make money does not guarantee that any mobile game or pseudo-mobile game will make money.
 

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In reply to Ment
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#393
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Ment
As a player who easily enjoyed the fifth installment after playing the third, and who honestly tried to appreciate the seventh (even finding a couple of minor positives), I completely disagree with everything. Players who are so fanatical about their favorite game that they are unwilling to accept anything else under any circumstances are a minority. They may be loud and active due to their participation in gatherings and tournaments, but they are still a minority.

You need to focus on the fans. It's also useful to attract younger players to replenish the ranks, but if the old, die-hard fans are extremely unhappy (and for this purpose, fans of 2, 3, 4, and 5 unite), then the chances of creating something truly popular are near zero. Simply because this is an indicator of quality. And this is the reason. It will simply be lost in the sea of mediocrity... The fact that some mobile games make a lot of money doesn't guarantee that any mobile game or pseudo-mobile game will do the same.
You have fans here and fans there, but the former are a minority and cannot be relied upon, while the latter are apparently the majority and should be the focus. I'll leave it to the old guard to figure out.