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Heroes of Might & Magic: Olden Era - Обсуждение

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#392
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The fans of the third game are definitely out. They will continue to gather dust until they die out, rather than switch to another game. When they learned about the initiative regarding turn order for units, they mumbled something and slammed the door loudly. So, relying on them and the fans of the second game is not an option at all. Those who develop the game (the second and third games) are simply interested in it, they are involved, and they are also getting paid. That leaves the fifth game and everything else. The situation with the fifth game is approximately the same. That leaves all the others and the newcomers. It is on them, for the most part, that we should focus, and not on the dinosaurs.
As a player of the third game, who easily enjoyed the fifth game, and who honestly tried to evaluate the seventh game (even finding a couple of small advantages), I completely disagree with all the points. Players who are so fanatical about their favorite game that they are not willing to accept anything else under any circumstances are a minority. They may be loud and active due to their participation in gatherings and tournaments, but they are still a minority.

We need to focus on the fans. It is also useful to attract newcomers to replenish the ranks, but if the old, die-hard fans are extremely unhappy (and for this purpose, the fans of 2, 3, 4, and 5 unite), then the chances of creating something truly popular are almost zero. Simply because this is an indicator of quality.
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There are so many similar games that it is more of a mainstream than an avant-garde.
And that is the reason. It will simply drown in a sea of mediocrity... The fact that some mobile games make money does not guarantee that any mobile game or pseudo-mobile game will make money.
 

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