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Posts from Heroes of Might & Magic: Olden Era - Обсуждение

3.5 (2 ratings)
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1 year ago
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Added 17 hours and 20 minutes ago
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Sausage
For those who wanted the most complete information about the game in one place but didn't know where to look.
In Discord, we found wonderful people who collected all the information about the game and posted it in a document. I decided that it would be good to post it on Steam as well.
Huge thanks to Mesignosis and Wendy for collecting and systematizing the information about the game.

https://docs.google.com/document/d/1pyV5TeJqPSS8GgTE5lEiExHO_Pr7s4TDSLxJwi4E8nc/edit#heading=h.n12bmi7isk0c
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1 year ago
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Mesignosis's file is truly top-notch, but I'll continue to post content here anyway. Someone posted a GIF of the Judgment spell, a Tier 5 spell from the Day magic school, which apparently works like an Explosion or Earth Shock: it deals massive damage to a unit. But the GIF is quite large, and I don't know how to upload it here. A smaller image is included in Mesignosis's file. Now, two new heroes. The Polish community manager showed off a new hero, Pip, who apparently loves to read and gain experience. Of course, the information ceased to be exclusive after a nanosecond. The second is a classic logistician with clear hints of Enroth lore. Although, maybe it's just me.
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1 year ago
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Looking at all these portraits, I get a rather unpleasant feeling of déjà vu. Either the art style is too mainstream, or it's influenced by Dota, League of Legends, and other similar games.
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1 year ago
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I like it. Except for Aeos, of course. Each installment chose a different style for the portraits. My favorite is in Heroes 6.
1 year ago
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It’s probably too early to judge the heroes. But I have a feeling that Pip will be relatively useless, just like Kinkeria. Although, maybe he’ll turn out to be as good as Wingael in the fifth game.
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1 year ago
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It's just that many artists are drawing in a similar style these days, that's all. And there's a feeling that it doesn't quite match the design of the rest. As for what was in Heroes 6 and 7, I don't know, but in the others, some of the faces were always poorly drawn. The best ones were in Heroes 2 and partially in Heroes 3.
In reply to Arandor
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1 year ago
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Arandor
There's a feeling that it doesn't quite match the design of everything else.

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1 year ago
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Author
The community manager for the Polish version showed off Pipp's abilities, which are quite new. Of course, the information ceased to be exclusive after a nanosecond. Well, he likes to read and gain experience.
Author
It's probably too early to judge the heroes. But I feel that Pipp will be relatively useless, like Kinkeria. Although, he might turn out like Wingael in the fifth game.
Game developers often don't understand how to balance skills and specializations that provide bonuses to experience gain. There are two problems:
1. The amount of experience required to reach the next level often grows exponentially. Often, it's approximately twice as much with each level. As a result, to level up, you need to gain approximately the same amount of experience as you already have. And skills/specializations give +20%, +30%, or in the worst case, +10%. This doesn't even give you a level, not even close.
2. If you were given an extra level, would it be worth it, considering that you're sacrificing a specialization or skill slot for virtually nothing? Most of the time, no. An extra level is +1 to one stat and +1 skill for the hero, which doesn't compensate.

In reality, the only skill of this type that I remember working well is education in Heroes 5, and only because it also gives a lot of stats, not just experience. Since stats are given per level, the bonus to experience synergizes with them a little bit (but not as much as it seems; it could have been removed).

As a result, I'm skeptical about Pippin. He needs to be given +100%, or even +150% to experience, to be competitive, which the developers are unlikely to do.
In reply to Mооnst@r
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1 year ago
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Mооnst@r
Looking at all these portraits, I have an unpleasant feeling of déjà vu. Either the art style is too mainstream, or it's influenced by Dota, LoL, and other popular games.
Well, they're probably trying to attract a younger audience with this design...
In reply to psatkha
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1 year ago
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psatkha
Well, they're trying to attract a younger audience with this design...

That's understandable. But they could have chosen artwork for the portraits/icons that would match the overall visual style. The portraits look one way, but the adventure map and battle scenes look completely different, as if they were taken from another game.
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1 year ago
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Mооnst@r
I understand. But they could have chosen a consistent art style for the portraits/icons to match the overall visual style. The portraits look one way, but the adventure map and battle icons look completely different, as if they were taken from another game.
Yes, that's true... but personally, I would prefer it to be like it was originally in Heroes of Might and Magic III and IV (and then immediately in Heroes of Might and Magic VI and VII) - a class- and gender-specific visual style on the map, rather than like in Heroes of Might and Magic V, where all characters have a male model!

However, if the developers put in the effort and create a unique visual style for all characters right away, that would be amazing!
In reply to psatkha
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1 year ago
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psatkha
If the developers aren't too lazy and immediately create unique visuals for all characters, that would be just great!
Comment #121 contains a link to a document. It contains answers to some questions and more.
I don't think they will bother with that.
Author
Will Heroes from the same faction, belonging to different races (e.g., Medusas and Minotaurs), have different models on the adventure map?

Currently, each faction has two models (one for Strength heroes, the other for Magic heroes), which are a collective image of the inhabitants of that faction and most of the races found there.
Author
Will the hero's model correspond to their gender?

Currently - no.
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1 year ago
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They probably want to attract teenagers with this design...
I don't know if that's really the case, but it seems to me that they're just drawing as best they can. In my opinion, there's no age group that has a preference for the chosen style of "slightly caricatured, cartoonish realism." Teenagers either like cartoons, anime, or, conversely, brutalism with gore. However, the drawings are unlikely to cause rejection either; it's just a style, but it's also unlikely to deeply resonate with anyone. They're just... neutral.
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1 year ago
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they just draw as best they can
Just like in all not-so-large teams, unfortunately.
and, by the way, schoolchildren don't play strategy games at all.
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1 year ago
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The hero portraits are just generic, slightly less generic than what a neural network could produce. I know a billion artists, some of them personally, who draw in cool, unique styles, much more interesting and colorful. But here, it's a maximum commercial generic, it will be forgotten in five minutes. I have one of the countless versions of "match-three" on my tablet, and the graphics are exactly the same. And the fact that there are only two hero models is a letdown. I remember how excited I was about the fourth installment. Even in the DLC campaigns, the heroes had unique models, they didn't even bother. And it seems that in the fifth game, they initially gave the Inferno female heroes a succubus model, which was cool. It's not a complete disaster, of course, but it's still a letdown. I hope there will be at least as many as in the vanilla third game, where one gender was responsible for warriors, and the other for mages.

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