Posts from Heroes of Might & Magic: Olden Era - Обсуждение
I would complain, but I accepted the visual style and interface designed for octopuses, but the caveman-like combat system is a definite no. It's a monstrous simplification. There's no hope left for a great combat gameplay.
A large creature occupying four hexes (in a cross shape) will take up three lines, which means the battlefield will have to be even larger, but then all of this won't fit on a mobile screen.
Drunken movement vertically, yes, but many people like hexes because movement in all six directions is symmetrical, whereas in the case of squares, the diagonals turn out to be longer.
Personally, I think this isn't particularly important, but the size of the battlefield is a rather significant drawback.
Large creatures can simply be three-hex wide, which is easier. Or even two-hex wide, like in Heroes of Might and Magic III, but that also looks strange when the creature isn't large in itself, but simply elongated.
A three-hex horizontal width creates dissonance, and two is pointless. A two-hex (elongated) creature can slip between two small, one-hex creatures.
A three-hex width creates dissonance, while two is meaningless. A creature with a two-hex width (elongated) can slip between two small creatures in a single hex.
A 3-hex horizontal arrangement feels dissonant.
......
..0..
.00.
......
Or like this:
......
.00.
..0..
......
Or with the possibility of standing and facing either way, although that might be a bit mind-bending (but tactically it could be interesting for forming dense formations).
No, of course not. A triangle.
......
..0..
.00.
......
Or like this:
......
.00.
..0..
......
Or with the possibility to stand and face either way, although that's a bit mind-bending (but tactically it could be cool for forming dense ranks).
Overall, of course, I agree that squares look more natural based on most criteria.
If the arrows are in the corner, it will work (with the correct corner geometry, because there are two options).
🏹🎪+⛓️♿=💕
