Auto-translated
Looking at the battlefield from the olden era, I feel deeply disappointed. They say, "We took all the best from the previous Heroes games." They took the hex grid, where units move vertically like drunks, swaying from side to side, reduced the battlefield size (compared to the fifth game) by 25%, and made all creatures occupy a single hex, thereby ruining the tactical element: you can no longer use small creatures to block the path to archers and so on. A large creature occupying four hexes (in a cross shape) will take up three lines, which means the battlefield will have to be even larger than in the fifth game, but then all of this won't fit on a mobile screen. Indeed, they took all the best and threw it away, and what they left, they butchered beyond recognition.
I would complain, but I accepted the visual style and interface designed for octopuses, but the caveman-like combat system is a definite no. It's a monstrous simplification. There's no hope left for a great combat gameplay.
I would complain, but I accepted the visual style and interface designed for octopuses, but the caveman-like combat system is a definite no. It's a monstrous simplification. There's no hope left for a great combat gameplay.