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In the third installment, units didn't rotate diagonally, and two-hex units were always on the same plane. In a 3D plane, I assume it will be more complex to program two-hex units, taking into account their angles and everything. Triangles will also have some issues with rotations. The ideal would be seven hexes in a circle. But then, large units would be really BIG. So, either the battlefield needs to be enlarged, or everyone needs to be crammed into one hex.
Although, maybe I'm exaggerating the complexity of the programming. In King's Bounty, all units are single-hex, but some spells were used on areas of different configurations, like those walls, and it all worked perfectly fine. I don't know. In the godforsaken third Disciples, they also introduced large units, and where is that, forgive me, game now...? (yes, this is far from the main problem of the third Disciples, but just for laughs).