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It’s a pity that such a deserving contributor as Master decided to step away from the things that interest us. Perhaps time and circumstances are taking their toll. In this regard, I will allow myself to briefly express my opinion about the author's work. All the advantages are obvious: design, dynamics, and so on. It is clear that Master has set a certain standard in creating maps. But, unfortunately, not everything is so straightforward. The author's maps are so complex and overloaded with scripts that playing them is a major psychological test for the player. As a result, in my opinion, there is simply no desire to replay them, for example, in a campaign. And why would anyone want to experience that kind of stress again? In my opinion, the game should still bring pleasure and joy. The author, however, seems to have the opposite approach to the game: *the player should suffer even before turning on the computer. This is certainly a controversial topic, but because of this approach, there are more and more players who rely on console commands, and many of them don't even hide it. The question is, what's the point of such a game as Heroes if that's the case? With deep respect for Master.