Skip to content

Posts from New era.

5.0 (2 ratings)
Auto-translated
It’s a pity that such a deserving contributor as Master decided to step away from the things that interest us. Perhaps time and circumstances are taking their toll. In this regard, I will allow myself to briefly express my opinion about the author's work. All the advantages are obvious: design, dynamics, and so on. It is clear that Master has set a certain standard in creating maps. But, unfortunately, not everything is so straightforward. The author's maps are so complex and overloaded with scripts that playing them is a major psychological test for the player. As a result, in my opinion, there is simply no desire to replay them, for example, in a campaign. And why would anyone want to experience that kind of stress again? In my opinion, the game should still bring pleasure and joy. The author, however, seems to have the opposite approach to the game: *the player should suffer even before turning on the computer. This is certainly a controversial topic, but because of this approach, there are more and more players who rely on console commands, and many of them don't even hide it. The question is, what's the point of such a game as Heroes if that's the case? With deep respect for Master.
In reply to Antik
User Avatar
Auto-translated
Antik
It's a pity that such a dedicated creator as Master has decided to step away from the things that interest us. Perhaps time and circumstances are taking their toll. In this regard, I will allow myself to briefly express my opinion about the author's work. All the advantages are obvious: the design, the dynamics, and so on. It is clear that Master has set a certain standard in map creation. But, unfortunately, not everything is so straightforward. The author's maps are so complex and overloaded with scripts that playing them is a major psychological test for the player. As a result, in my opinion, there is simply no desire to replay them, for example, in Campaigns. And why would anyone want to experience that kind of stress again? In my opinion, the game should still bring pleasure and joy. The author, however, seems to have the opposite approach to the game: *the player should suffer even before turning on the computer. This is certainly a controversial topic, but because of this approach, there are more and more map creators who openly admit to using heroes as a console. The question is, what's the point of such Heroes if the game is just a source of frustration? With deep respect for Master.

Yes, I won't argue that there were many excesses in terms of difficulty, but a lot of time has passed since then, and I no longer advocate for extreme difficulty and torturing players. It is now difficult for me to objectively judge the current difficulty of the maps, because there is very little detailed feedback, but based on the latest updates, I think the general trend is clear
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
Auto-translated
The maps aren't excessively difficult (in any of the 3 campaigns). There is inappropriate and overly strong randomness, which, however, is fixed by the latest updates; there are some underdeveloped aspects; there is a significant dependence on knowledge of the maps for successful completion on high difficulty (which, in my opinion, is normal for a high difficulty level). As for writing about completing the game using a console, when there is a lot of evidence to the contrary, it just means you're a weak and unintelligent player (no offense).
Нет войне.
Auto-translated
Hello, I completed the first mission with a hero (if anyone is interested, I started with zombies). I don't understand how to get to the northwest of the dungeon, where the blue watchtower and the head from the dwarf set are located.
Auto-translated
Great game, very well-made, you can immediately feel the quality... But I have a problem: in the first mission, I can't finish it. I go through it to the end, enter the final gate to exit the empire's lands, the final cutscene plays, but nothing happens after that... I go back through the same garrison, the cutscene plays again, but nothing happens, the game just continues. People who know, please tell me how to proceed to the next map.
In reply to Алексброд24
User Avatar
Auto-translated

Alexbrod24
Great game, very well-made, you can immediately feel the quality... But I have a problem: in the first mission, I can't finish it. I go through it to the end, enter the final gate to exit the Empire lands, the final cutscene plays, but nothing happens next... I go back through the same garrison, the cutscene plays again, but nothing happens, the game just continues. People who know, please tell me how to get to the next map.

I didn't encounter this error during testing. A battle with a human hero should start, but apparently, there's some kind of script error.
The save file could help to figure it out.

As for what to do:
1) A universal method is to unlock the console and enter the command @Win() in it, then press Enter.
2) Try to advance the days until the beginning of the next week, and then go back to that zone. There is a chance that the error is due to the fact that the week is odd, but this is just an assumption.

Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
Auto-translated
Thank you, I'll try. But I've already skipped days and weeks, so I'll try the console option now.
Auto-translated
In the first mission, playing as a demon hero, he got stuck here and hasn't moved for 50 turns. The knight won't attack him, even if I'm in a church or hiding. And that's the only passage. Is it intended that I have to break through a garrison of 2,000 archers, 100 paladins, and 20 angels, or shouldn't the demon have gotten stuck in the only passage and gone AFK?
In reply to overvlad_33
User Avatar
Auto-translated
overvlad_33
In the first mission, playing as a demon hero, he got stuck here and hasn't moved for about 50 turns. The knight doesn't attack him at all, even if I'm in a church or hiding. And that's the only passage. Was it intended that I have to break through a garrison of 2,000 archers, 100 paladins, and 20 angels, or shouldn't the demon have gotten stuck in the only passage, just standing there?

This isn't specifically programmed. If the main hero is in a church, this is likely typical behavior for the AI. If possible, try rewinding a few turns and replaying the hero's route.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
Auto-translated
MasteR
This isn't specifically programmed. If the main character is sitting in a church, this is likely typical AI behavior. If possible, try rewinding a few turns and replaying the main character's route.
The demon was the first to deliberately run there. I didn't know then that it was the only passage. Everything, starting from exiting the dungeon, has to be replayed. I'd better break through the garrison.
upd. After gathering troops for a couple of months, I broke through the garrisons, but as it turned out, the boss at the end wasn't just sitting around either; the mission needs to be completed quickly, not by accumulating an army.

upd.upd. This is the most time-consuming map in terms of size/time ratio. Every turn is like playing roulette, wondering where the AI will want to run. Yes, the AI behaves quite randomly in any map, but here you are pursued by TWO heroes EACH turn, for quite a long time. (I got dizzy from the number of portals and even after 10 hours, I couldn't remember which one leads where). In general, it's a frustrating map, but very difficult, and I like difficult things, so it's fine for me. I think it's okay to reduce the difficulty somewhat, if you pay attention to who is talking about it. The developer is great, good luck, and thank you for your work
In reply to overvlad_33
Auto-translated
MASTER, I'm returning to the issue with the FINAL battle against the hero in mission 1, which isn't happening. I'M ATTACHING A PHOTO OF THE CONSOLE... (just in case, I removed all mods and maps from the game to make everything as clean as possible).
Attachments 1
1 file attached • Total size: 217.0 KB
User Avatar
Auto-translated
it seems you have version 3.0 of the game, but you need version 3.1.
Нет войне.
In reply to Gerter
Auto-translated
I already have version 3.1. I also tried running it with version 3.0.
User Avatar
Auto-translated
Well, the only thing this error in the console indicates is that the game doesn't recognize a function that only exists in version 3.1, which allows us to draw the appropriate conclusion.
Нет войне.

Statistics

Welcome our newest member: Emil