Posts from New era.
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It's a pity that such a dedicated creator as Master has decided to step away from the things that interest us. Perhaps time and circumstances are taking their toll. In this regard, I will allow myself to briefly express my opinion about the author's work. All the advantages are obvious: the design, the dynamics, and so on. It is clear that Master has set a certain standard in map creation. But, unfortunately, not everything is so straightforward. The author's maps are so complex and overloaded with scripts that playing them is a major psychological test for the player. As a result, in my opinion, there is simply no desire to replay them, for example, in Campaigns. And why would anyone want to experience that kind of stress again? In my opinion, the game should still bring pleasure and joy. The author, however, seems to have the opposite approach to the game: *the player should suffer even before turning on the computer. This is certainly a controversial topic, but because of this approach, there are more and more map creators who openly admit to using heroes as a console. The question is, what's the point of such Heroes if the game is just a source of frustration? With deep respect for Master.
Yes, I won't argue that there were many excesses in terms of difficulty, but a lot of time has passed since then, and I no longer advocate for extreme difficulty and torturing players. It is now difficult for me to objectively judge the current difficulty of the maps, because there is very little detailed feedback, but based on the latest updates, I think the general trend is clear
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Great game, very well-made, you can immediately feel the quality... But I have a problem: in the first mission, I can't finish it. I go through it to the end, enter the final gate to exit the Empire lands, the final cutscene plays, but nothing happens next... I go back through the same garrison, the cutscene plays again, but nothing happens, the game just continues. People who know, please tell me how to get to the next map.
I didn't encounter this error during testing. A battle with a human hero should start, but apparently, there's some kind of script error.
The save file could help to figure it out.
As for what to do:
1) A universal method is to unlock the console and enter the command @Win() in it, then press Enter.
2) Try to advance the days until the beginning of the next week, and then go back to that zone. There is a chance that the error is due to the fact that the week is odd, but this is just an assumption.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
In the first mission, playing as a demon hero, he got stuck here and hasn't moved for about 50 turns. The knight doesn't attack him at all, even if I'm in a church or hiding. And that's the only passage. Was it intended that I have to break through a garrison of 2,000 archers, 100 paladins, and 20 angels, or shouldn't the demon have gotten stuck in the only passage, just standing there?
This isn't specifically programmed. If the main hero is in a church, this is likely typical behavior for the AI. If possible, try rewinding a few turns and replaying the hero's route.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
This isn't specifically programmed. If the main character is sitting in a church, this is likely typical AI behavior. If possible, try rewinding a few turns and replaying the main character's route.
upd. After gathering troops for a couple of months, I broke through the garrisons, but as it turned out, the boss at the end wasn't just sitting around either; the mission needs to be completed quickly, not by accumulating an army.
upd.upd. This is the most time-consuming map in terms of size/time ratio. Every turn is like playing roulette, wondering where the AI will want to run. Yes, the AI behaves quite randomly in any map, but here you are pursued by TWO heroes EACH turn, for quite a long time. (I got dizzy from the number of portals and even after 10 hours, I couldn't remember which one leads where). In general, it's a frustrating map, but very difficult, and I like difficult things, so it's fine for me. I think it's okay to reduce the difficulty somewhat, if you pay attention to who is talking about it. The developer is great, good luck, and thank you for your work