I can't finish the second mission.
I've completed all the quests I could, the human leader gave me the last one – to kill the orcs, and I secured the support of the elves, but I can't attack the orcs. Also, no reinforcements appear on the way to the orcs (except for the emerald dragons that the elf gave me).
Is this a bug, or what? How can I fix it? I really don't want to spend another week replaying it.
Screenshots: https://clip2net.com/s/4iLPlve
https://clip2net.com/s/4iLPnRj
Posts from Awakening of Evil
I can't finish the second mission.
I've completed all the quests I could, the human leader gave me the last one - to kill the orcs, I secured the support of the elves, but I can't attack the orcs. Also, no reinforcements appear on the way to the orcs (except for the emerald dragons that the elf gave me).
Is this a bug, or what? How do I fix it? I really don't want to spend another week replaying it.
Screenshots: https://clip2net.com/s/4iLPlve
https://clip2net.com/s/4iLPnRj
It's a bug. The author mentioned that before receiving the final quest, all heroes must be taken out of the garrisons of the cities.
It can only be fixed with console commands.
I think you need to enter the command @stonep = 1 and go to the portal, but I'm not sure.
I tried, but it didn't help. Maybe I need to enter a different portal? I entered the one next to the Orcs.
And the one that leads to the exit.
https://clip2net.com/s/4iMKril
If it's impossible to fix, how do I start the third mission? Because replaying it is a pain. It was a very long mission.
I tried, but it doesn't help. Maybe I need to enter a different portal? I entered the one next to the Orcs.
And the one that leads to the exit.
https://clip2net.com/s/4iMKrilIf it's impossible to fix, how do I start the third mission? Because I don't want to replay it; it was a very long mission.
Maybe someone can finally explain how to deal with Alara in mission 2. No matter how I approach him or try to rob him, the quest fails.
Update: You need to stand on the spot where the 2 centaurs who give the quest for arrows used to stand. You can only rob him from this spot; otherwise, it fails. Also, the key to the human treasure chamber can be obtained from Gabriel.
Всякое/карты:
Добавление недостающей музыки гномам
Overall, I completed the Campaign. What can I say: the map and video design is very impressive, with an incredible portrayal of Shio (although it definitely needs optimization, as the FPS dropped significantly in many places). The quest system in the second mission is interesting; it feels like I'm in STALKER, running around completing fetch quests for bots.
In the fourth mission, I really liked the construction of the forest around the ritual site, and the map as a whole looks very intriguing, with hidden objects like a waterfall.
The downsides: it's very overwhelming. Seriously, it's incredibly overwhelming! Even on Recruit difficulty, you're constantly overwhelmed by the huge armies, the abundance of quests, and the sheer amount of information.
Some quests lack clear descriptions, which means you have to work hard to figure them out, just like in Fort Boyard.
In conclusion: Overall, the Campaign is fun, but if you don't like very challenging maps that can take a very, very long time to complete, then it probably won't be for you. But if you enjoy spending a lot of time on something and really like hardcore gameplay that takes several real months to complete, then this Campaign is for you.
Still, I think it would be great to release a simplified version of the Campaign in the style of the original campaigns from Heroes of Might and Magic V, so you could "play through it in a day" to get a sense of what the author wanted to convey. However, that's just my opinion, and you don't have to listen to it. :)
Всякое/карты:
Добавление недостающей музыки гномам
Can you tell me where to find the elusive Djinn from the Thieves' Guild quest in mission 2?
Всякое/карты:
Добавление недостающей музыки гномам
Campaign update released.
General changes:
- Sigrif's specialization has been changed;
- The campaign file has been re-uploaded to Yandex and Google Drive.
Map-specific changes:
New Threat:
- Starting zone has been refined;
- Experience gain has been slowed down;
- Many neutral creatures have been weakened;
- Spells in altars have been fixed;
- A bug with dragons requesting gems has been fixed;
- The position of the red border guard has been changed;
- The number of creatures in Raileg and Ossir's armies has been reduced.
Path of the Outcast:
- Experience reduction when choosing the long path has been refined;
- Many neutral creatures have been significantly weakened;
- The number of troops for heroes on arenas has been reduced;
- Experience gain has been slowed down;
- The Inferno hero appears less frequently;
- A bug with the human treasure and Gabriel has been fixed;
- The bonus for completing the human or orc branches has been significantly increased;
- Friendly units that appear after completing the main quest have been increased in number;
- The final Inferno hero has been strengthened;
- Protection against exploits has been added when completing the main quest for humans or orcs.
In the Depths of Shio:
- Starting location has been refined;
- Experience gain has been slowed down;
- Some neutral creatures have been weakened;
- Spells in altars have been fixed, new altars have been added;
- The army accumulation rule for the Devil has been changed;
- Several auxiliary buildings have been added.
Return of the Hero:
- A bug with Sigrif's movement points when exiting the library has been fixed;
- The number of creatures in the defensive garrisons when capturing the Tower of the Elements has been increased.
Dark Messiah:
- The number of creatures in the garrisons on Sigrif's path has been reduced;
- The combat script for the human hero has been adjusted.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Hello, I'm playing mission 3, or rather, I'm almost done, just the final boss is left, but I haven't completed one side quest – delivering boots to the dogs. Where are the Wanderer's Boots?
You should receive them after clearing all 3 utopias.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Thank you. Also, could you tell me where to find the "dark energy" for the ritual in mission 4?
And, as I understand it, this is a mutually exclusive quest with the necromancers' quest to build a siege weapon – does completing one prevent completing the other, and do both ultimately lead to opening the path to the elven city?
The dark energy is located near the northeastern elven city, guarded by phoenixes. As for the quests, no, they are different. The necromancers' quest is secondary and only affects the size of the elven army garrisoned in the main city.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира