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Posts from Tomb Island

5.0 (2 ratings)

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Nival Interactive
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#1
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Name: "Tomb Island"
Map Name: "Tomb Island"
Size: 136x136 
Underground: No
Map Type: Scenario
Game Version: 3.1

Description:
Year 743 of the Era of the Seventh Dragon. A new prophecy from the Blind Brothers has alarmed the Dragon Order. It was foretold that within the next hundred years, Ashan would face a mortal danger. The catastrophe could only be averted with the help of the Dragon's Flame Tongue — a relic lost many years ago in battles against demons on the Jade Islands. An expedition is dispatched to search for the sword. Much depends on its success...

Important!
This mission was found among the single-player scenarios in the original "Heroes" version 1.6. All text files related to it had been scrubbed and contained only one phrase: (deleted). Only one document retained the map's earlier name: Tomb Island. Fortunately, among the map's scripts, hints of its story and overall concept remained. From the notes, it can be assumed that this map originally represented the Dragon Order in 1.6, but it was later replaced by the more unconventional scenario "Knight of the Order." I really didn't want the developers' work to remain hidden, so the scenario was pieced together and restored to a working state. Yes, this map is currently only playable in version 3.1 due to one script that hasn't yet been implemented in 1.6. I hope to manage that in the future. The mission's balance was left untouched except for the finale, which was very dull in the original. Enjoy the game, everyone!

Huge thanks Grigory Kovalev for helping restore the scenario's story.

Screenshots:







Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Grigoriy
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#3
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The zombies are incredibly excited, it's breathtaking. I enjoyed playing through this wonderful scenario. I hope there are more epic and dynamic scenarios among the hidden ones created by the developers. Our glorious and awesome developers at Nival Interactive.

Scenarios:
Vita Gorodilova's Trial
Knight's Escape
Good City
Knight's Escape (2.0)
Saving the Griffin Empire
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#4
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Cool promotional insert featuring your scenarios, Vita! It's a shame that the developers cut the content; it's great that you're restoring it.
С уважением, }{0TT@6bI4
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In reply to Vita городилов
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#5
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Vita Gorodilov
The zombies are incredibly excited, it's breathtaking. I enjoyed playing this wonderful scenario. I hope there are more epic and dynamic scenarios among the hidden ones created by the developers. Our glorious and awesome developers at Nival Interactive.

Scenarios:
Vita Gorodilov's Trial
Knight's Escape
Good City
Knight's Escape (2.0)
Saving the Griffin Empire
Unfortunately, there doesn't seem to be anything else interesting in the original version, which is a shame. If there was something, the developers simply removed it. However, no one has really touched upon Lords of the North, so maybe something will appear there.
На дальней станции сойду...
Трава по пояс,
Зайду в траву, как в море босиком...
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#6
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The mission balance remained unchanged, except for the ending, which was very boring in the original.
It's a shame they ruined the ending to entertain the audience. I didn't understand the developers' intention.
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#7
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I doubt the original map was thoroughly tested before it was completely abandoned. So, the developers' sense of balance is, in any case, a relative thing.

Added 2 hours 1 minute ago
Completed, 57 days, Sinithar (Dungeon), the difficulty was, of course, Hero. I don't know how it is with other factions, but it was very easy with the Dark Elves. Although the Necromancer initially tried to rush me, he eventually changed his mind and went to fight the Demon (the Demon died in the first week). While the Mage and Necromancer (the Necromancer was the strongest) were fighting, I broke through the border guard and attacked the enemies from the rear. Their armies quickly became useless against me, I defeated the remaining heroes and captured the cities, broke through the obelisk, broke through the pyramid, where there were 88 Phantom Dragons and 60-something Archliches. Hydras and Chaos did the trick. Sinithar completed the final battle at level 17 and received some reward for it, but that's not so important. In general, yes, it's a typical Nival map; I think I understand why it was replaced. It's somewhat similar to the Naadir scenario. There's also a confined space, searching for an artifact, etc.

Overall, it's a nice map, but it's very confined, and for some reason, it's biased towards the Necromancer. Although he's in the center, and the Mage has the best starting conditions. But the swarm of water elementals that ate my secondary hero at the beginning of the game, discouraging me from sailing for a long time, is not cool. I didn't clear Utopia, nor the pyramids, except for the key one. That's why I didn't understand the gag with the cutscene with the strange floor. It seemed to pop up when I searched a skeleton on the island with the obelisk with my secondary hero. But I have a small suspicion that someone decided to link this map to their Sandro storyline

But those who restored it did a good job)

Added 8 minutes ago
And no, I went through all the pyramids and Utopia for fun: it didn't give me anything special, except for five dragonlings, which I didn't accept because I was using red ones.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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#8
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AstralLein
I doubt the original map was thoroughly tested before it was completely abandoned. So, the developers' balance is a relative thing anyway.

Added 2 hours 1 minute ago
Completed, 57 days, Sinithar (Dungeon), the difficulty was, of course, Hero. I don't know how it is with other factions, but it was very easy with the Dark Elves. Although the Necromancer initially tried to rush me, he eventually changed his mind and went to fight the Demon (the Demon died in the first week). While the Mage and Necromancer (the Necromancer was the strongest) were fighting, I broke through the border guard and attacked the enemies from the rear. Their armies quickly became useless against me, I defeated the remaining heroes and captured the cities, broke through the obelisk, broke through the pyramid, where there were 88 Phantom Dragons and 60 something Archliches. Hydras and Chaos did the trick. Sinithar completed the final battle at level 17, and received some reward for it, but that's not so important anymore. In general, yes, it's a typical Nival map; I think I understand why it was replaced. It's somewhat similar to the Naadir scenario. There's also a tight space, searching for an artifact, etc.

Overall, it's a nice, but very cramped map, where there's somehow a bias towards the Necromancer. Although he's in the center, and the Mage has the best starting conditions. And the swarm of water elementals that ate my secondary hero at the beginning of the game, discouraging me from sailing for a long time, is not cool. I didn't clear Utopia, nor the pyramids, except for the key one. That's why I didn't understand the gag with the cutscene with the strange floor. It seemed to pop up when I searched a skeleton on the island with the obelisk with a secondary hero. But I had a small suspicion that someone decided to link this map to their story about Sandro

But those who restored it are great!)

Added 8 minutes ago
And no, I went through all the pyramids and Utopia for fun: it didn't give me anything special, except for five dragonlings, which I didn't accept because I was using red ones.
Thank you for the Walkthrough! Yes, the balance here is very ambiguous, as I wrote above, only the finale was changed (in the original, there were 10 dragons and 10 liches, I increased their number and made it dependent on the difficulty, so as to somehow diversify it). The map is not original, which is why it was replaced with other, more original ones. Of course, I couldn't help but leave some references (that very skeleton); I have some kind of obsession with this. By the way, I myself didn't understand why the developers made such a gag with Utopia. It's only suitable for the Dungeon and Mages for meat (maybe also Vitka with a ballista).

P.S. The gag with the skeleton is, let's say, a very subtle hint at future works
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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#9
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The allied dragons are more of a lore element than a gameplay one. After all, we are playing as knights of the Dragon Order, which is why dragons join us.
На дальней станции сойду...
Трава по пояс,
Зайду в траву, как в море босиком...
#10
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Completed. I usually don't like maps like this, and to be honest, I don't play well on them. But here, there was some tension in the first two battles, and then everything went smoothly. As expected, my main hero was a mage. The AI, of course, doesn't improve at all; it just creates level 3 heroes and sends them into battle. So, the further I got, the easier it became. It's a decent map. One bug: the "Hellhound Kennel" on the far-left territory is positioned incorrectly, making it impossible to approach.
In reply to Player100
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#11
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Player100
Completed it. I usually don't like these types of maps, and to be honest, I'm not very good at them. But here, there was some tension in the first two battles, and then everything went smoothly. As expected, my main hero was a mage. The AI, of course, doesn't improve at all; it just creates level 3 heroes and sends them into battle. So, the further you go, the easier it becomes. It's a decent map. The only bug is that the "Hellhound Kennels" on the far-left territory are positioned incorrectly – you can't approach them.
Yeah, the AI is an eternal problem with these types of maps... I'll take a look at the "Hellhound Kennels" and fix them. Thanks for completing the map!

UPD: The "Hellhound Kennels" have been fixed.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

#12
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I had some issues: when I first saw the three tombs and the obelisk, I received a message saying that I had already visited them. Eventually, I defeated all the enemies and captured all the mines, but I couldn't complete the game; I couldn't find the artifact. Also, the map is quite cramped – there's not much room to move around, and it's difficult to travel by sea.
In reply to SergeyT
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#13
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SergeyT
Something went wrong for me: when I first saw the three tombs and the obelisk, I received a message saying that I had already visited them. In the end, I destroyed all the enemies, captured all the mines, but I couldn't complete the game; I couldn't find the artifact. And, of course, the map is quite cramped – there's not much room to move around, and it's difficult to travel by sea.

Hmm... To be honest, I can't say for sure what exactly the problem is. And when you find the obelisk, does a cutscene appear? If so, you need to follow its instructions and fight the final battle for the artifact. The three tombs on the island are for an additional quest; visiting them is not required.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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#14
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In the video, after visiting the obelisk, the camera seems to be positioned as if at coordinates 0, 0. At least, that's how it appears when playing as Dungeon.
Моя кампания:
"Упорство самурая"

Мои карты:

Сценарий "Ответный удар"
Сценарий "Воронье отчаяние"
Сценарий "Дикий шторм"
In reply to Grigoriy
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#15
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Grigoriy
In the video, after visiting all the pyramids, the camera seems to be positioned at coordinates 0, 0. At least, that's how it appears when playing as Dungeon.

Indeed, the camera moved around in some of the videos on the island. But everything has been fixed. The map has been updated in the thread's header. Thank you!
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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