Skip to content
#8
Auto-translated
AstralLein
I doubt the original map was thoroughly tested before it was completely abandoned. So, the developers' balance is a relative thing anyway.

Added 2 hours 1 minute ago
Completed, 57 days, Sinithar (Dungeon), the difficulty was, of course, Hero. I don't know how it is with other factions, but it was very easy with the Dark Elves. Although the Necromancer initially tried to rush me, he eventually changed his mind and went to fight the Demon (the Demon died in the first week). While the Mage and Necromancer (the Necromancer was the strongest) were fighting, I broke through the border guard and attacked the enemies from the rear. Their armies quickly became useless against me, I defeated the remaining heroes and captured the cities, broke through the obelisk, broke through the pyramid, where there were 88 Phantom Dragons and 60 something Archliches. Hydras and Chaos did the trick. Sinithar completed the final battle at level 17, and received some reward for it, but that's not so important anymore. In general, yes, it's a typical Nival map; I think I understand why it was replaced. It's somewhat similar to the Naadir scenario. There's also a tight space, searching for an artifact, etc.

Overall, it's a nice, but very cramped map, where there's somehow a bias towards the Necromancer. Although he's in the center, and the Mage has the best starting conditions. And the swarm of water elementals that ate my secondary hero at the beginning of the game, discouraging me from sailing for a long time, is not cool. I didn't clear Utopia, nor the pyramids, except for the key one. That's why I didn't understand the gag with the cutscene with the strange floor. It seemed to pop up when I searched a skeleton on the island with the obelisk with a secondary hero. But I had a small suspicion that someone decided to link this map to their story about Sandro

But those who restored it are great!)

Added 8 minutes ago
And no, I went through all the pyramids and Utopia for fun: it didn't give me anything special, except for five dragonlings, which I didn't accept because I was using red ones.
Thank you for the Walkthrough! Yes, the balance here is very ambiguous, as I wrote above, only the finale was changed (in the original, there were 10 dragons and 10 liches, I increased their number and made it dependent on the difficulty, so as to somehow diversify it). The map is not original, which is why it was replaced with other, more original ones. Of course, I couldn't help but leave some references (that very skeleton); I have some kind of obsession with this. By the way, I myself didn't understand why the developers made such a gag with Utopia. It's only suitable for the Dungeon and Mages for meat (maybe also Vitka with a ballista).

P.S. The gag with the skeleton is, let's say, a very subtle hint at future works

Statistics

Welcome our newest member: Emil

Users Online 4 users 1255 guests