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Posts from Knight's Escape 2 (2.0)

5.0 (1 rating)
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6 years ago
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Map name: Knight Escape 2
Map name: Knight's Escape 2
Map size: (S) Small 96x96
Two-level map: no
Number of players: 2
Author: Vita Gorodilov
The map is unusual and simple. I hope you like it.
You can tell me what needs to be added.
This is a prequel to the "Knight's Escape" scenario. Rick managed to escape from the lands of mages and sail away on a ship. But suddenly, the ship breaks down, and he has to look for the nearest island. This island turned out to be an island of demons, where they build the best and indestructible ships in all of Erathia.

Scenario:
Knight's Escape
Good City
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6 years ago
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I completed it in 1 month and 2 weeks playing as a hero. Well, more precisely, I got into a ship and sailed somewhere, but the game didn't end. It could have been done 2 weeks faster.
In general, there wasn't anything particularly difficult. The first battles were won without losses thanks to the colossus in the army from the beginning of the game, and then a normal army from the castle appeared, and it became very easy. I didn't have much luck with spells; I never found a regeneration spell anywhere.
Overall, it was good, but there are a number of points that need to be worked on in the next maps:

- I didn't quite understand why the hero starts with gremlins and 1 archmage. The first battles are won by a single colossus sent into battle. As a result, I simply got rid of them in one of the battles so they wouldn't take up space.
- Sometimes, the placement of guards for objects lacks logic. A relic artifact is guarded by creatures weaker than those guarding some useless objects like a prison. Artifact shops are guarded weaker than some individual artifacts.
- The quest with the demon hero is strange. He ran up to me, attacked me, lost in the auto-battle (fled, losing half of his army), and the quest was completed. Then, in his castle, there was just a massacre.
- There are problems with the Russian language... At least type the texts in Word first; it will highlight the errors.

The only battle that the auto-battle lost was against stalkers and mummies. I'm attaching a recording of the battle.
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6 years ago
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Gremlins and an archmage in Rick's army. This is the army that remained after the ESCAPE OF THE KNIGHT scenario. The Ring of Speed is already a great artifact. And this is the kind of army guarding it. And a strong army guards the prison. Because Morty, with very high stats, is imprisoned there. In this scenario, I removed regeneration and vampirism because it would be too easy to play. Morty has regeneration and vampirism. You need to get into 2 ships for the quest to be completed. I could have made the demon killing quest better, but I don't know how to make scripts and all that. As for the objects and creatures protecting them, I don't know how to arrange them more beautifully and effectively.
I am still just learning how to create good scenarios.
MasteR Maybe you can help me by changing the map design so I understand exactly how to place the objects.

Scenario:
Escape of the Knight
Good City
6 years ago
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Vita, don't be offended, but you really need to learn how to write correctly. Especially since there aren't any major problems with that now: for example, when you type a message on a forum, the browser will definitely highlight the most obvious errors. Don't rush, look at how to write correctly, correct it, and try to remember. And, most importantly, read more interesting books. You'll also find plots for your new maps there.
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6 years ago
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Thanks for the tip.

Scenario:
Knight's Escape
Good City
6 years ago
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I love maps like this – so many goodies. Thunderlord, of course, but I also spent some time teaching Rick the Vampire and Regeneration skills just to annoy Vito.
In reply to Vita городилов
6 years ago
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Vita the city builder
I realized I didn't understand anything at all???!!!

Mentor -> image -> scientist

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