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Posts from Tomb Island

5.0 (2 ratings)
In reply to Andrei_21
4 years ago
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Andrei_21

Does a cutscene appear when you interact with the obelisk? If so, you need to follow its instructions and complete the final battle for the artifact. The three tombs on the island are for an optional quest; visiting them is not required.
No, there was no cutscene. In fact, I was really looking forward to interacting with this obelisk, but when I got there, it said "Already visited." I was very surprised, but I decided that I could do without the Tear (at that time, I hadn't read the forum and didn't understand where to find the artifact - maybe it's somewhere on the islands?) and started exploring the tombs, which, as it turned out, I had already visited.
I don't think this bug can be easily reproduced, but if anything, I was playing as the Necropolis.
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4 years ago
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The trick is that you can't approach the desired pyramid until you reach the obelisk. The area is blocked, even though it's in plain sight.
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4 years ago
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I find this incredible. Some time ago, I found this hidden map and wanted to try to finish it and bring it to light. It's a great, unpublished contribution, and I'm glad you managed to save it. As far as I understand, you created the cinematics; I seem to remember that it didn't have any. I'll take care of translating it into Spanish when I can, and I hope someone can take care of the English translation as well! Thank you!

P.S.: The dating of this map seems to be approximately 110 years before the campaign of Heroes VII; does it perfectly match the knowledge of the prophecies?
In reply to xuxo
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4 years ago
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xuxo
I find this incredible. Some time ago, I found this hidden map and wanted to try to complete it and bring it to light. It's a great unpublished piece, and I'm glad you managed to save it. As far as I understand, you created the cinematics; I seem to remember there weren't any. I'll take care of translating it into Spanish when I can, and I hope someone can take care of the English translation too! Thank you!

PS: The dating of this map, which seems to be about 110 years before the Heroes VII campaign, does it perfectly match the knowledge of the prophecies?
Yes, the videos were made to complete the picture. I'm pleasantly surprised that you're going to translate this mission into Spanish; I hope European fans will enjoy it. Maybe I'll get around to translating it and my other works into English someday, who knows... Regarding the prophecy: it's not entirely about Heroes 7, only partially about Mive's death and the civil war. Mostly, the prophecy concerns Sandro (yes, I know I'm weaving in my own plot, but it should turn out more or less logical).
SergeyT
No, there was no video. In general, I was so eager to get to this obelisk, and when I got there, I saw "Already visited." I was amazed, but I decided that I would do without the Tear (I hadn't read the forum yet and didn't understand where to look for the artifact - maybe it's somewhere on the islands?). I started dealing with the tombs, which, as it turned out, I had already visited.
I don't think this bug can be caught, but if anything, I was playing as the Necromancers.

There could be two things here: either something is wrong with the script (unlikely), or somehow the AI came and visited everything (although it's still unclear what happened with the video). There could also have been a conflict with some mod/map (also unlikely, but possible).
In reply to Andrei_21
4 years ago
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I liked the map. Pleasant design, dynamic, strategic – everything as it should be for a Heroes game. Many thanks to the developers, and also to the archaeologists and restorers. The map isn't the most original in its structure, but it's one of those cases where an old idea still works. I played as Humans, put Vitus in a Castle, and in the tavern, I got Dugal – he cleared everything out ("hero" reached level 34 in 34 days).


For me, the appearance of dragons in the Utopia was quite logical; without them, it would have been unlikely to break through to the obelisk. The developers didn't expect that heroes overflowing with troops would come to the island. The ending could have been rewritten more creatively. A bunch of bone dragons is still just a bunch, not a combat unit; it's difficult for stacks to spread out on a narrow field. They should have added ghosts and/or vampires instead of the second stack of dragons.
I really didn't like the animation of the skeleton on the island. Its style is very different from the Nival style; it looks like something rotten in a pile of high-quality wood.

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4 years ago
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I wonder in which specific version the search was conducted?!
In reply to 13га
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4 years ago
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13ga

I liked the map. Pleasant design, dynamic, strategic – everything as it should be for a Heroes game. Many thanks to the developers, and also to the archaeologists and restorers. The map isn't the most original in its structure, but it's one of those cases where an old favorite doesn't disappoint. I played as Humans, put Vitus in the Castle, and in the tavern, I got Dugald – he cleared everything out ("hero" reached level 34 in 34 days).


For me, the appearance of dragons in the Utopia was quite logical; without them, it would have been unlikely to break through to the obelisk. The developers didn't expect that heroes swollen with troops would come to the island. The ending could have been rewritten more creatively. A bunch of bone dragons is still just a bunch, not a combat unit; on a narrow field, it's difficult for stacks to spread out. They should have added ghosts and/or vampires instead of the second stack of dragons.


I really didn't like the animation of the skeleton on the island. It differs greatly in style from the Nival style; it looks like something rotten in a pile of top-quality wood.

Thank you for the Walkthrough! I initially wanted to change the ending, adding vampires and other things, but then I gave up, perhaps in vain... I agree that the skeleton's animation is very different; maybe it shouldn't have been included, but the desire for experimentation took over.

P.S. 34 days is quite a speedrun.
psatkha
I wonder in which version exactly the search was conducted?!

This map was found in the regular version 1.6 of the Gold Edition, without descriptions, videos, and with cut files to allow playing it fairly.
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4 years ago
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I was suddenly inspired to create an English translation of this map. The translation is, of course, machine-generated with some edits to names and titles, so it's not guaranteed that everything is translated perfectly. I did this just in case someone might need it. You can download this version from the top of the thread (although it's unlikely to be useful to many here, but just in case).
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1 year ago
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Interesting. But I somehow managed to miss it. Chaos Mage and Darkness. A big surprise awaits you at sea (save your game). In the final battle for the sword, they could have added a Hero for added interest, as the dragons only moved two squares and were leisurely shot down.
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1 year ago
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Excellent scenario, I played it on Hero difficulty, and I enjoyed it! I started playing as Kaspar, but since a magical arrow appeared in the guild, and Ravenna was in the tavern, I fought with two heroes for the first week. After that, Kaspar won all the battles. I tried to play as quickly as possible: on the 6th day, I fought with succubi on the way to the turquoise player, on the 8th day, I already took both undead castles from him, and on the 20th day, I defeated all the enemies. After that, I started to calmly complete the adventure part: I gathered an army from all the cities and completed the scenario in 45 days. I will try to play with other factions sometime. I suspect that Necropolis has a big advantage here, although it should also be easy to play with Dark Elves. And if it were possible to play as Deleb... I also really liked the design; the videos are beautifully made. **Thank you very much for the map!**
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