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Hello! I need some help. I'm creating a cutscene in the map editor, and the editor displays and plays it perfectly. Everything seems fine. I save it, switch to the regular map editor, select this scene in the StartScene tab of the properties tree, the path to it remains correct, and the editor sees it. But when I enter the game, nothing happens; not even a black screen appears for a second. It's as if the cutscene doesn't exist. Then, I tried to launch it using the StartDialogScene script. I made sure the path was correct, but when I enter the game, nothing happens again, and the console says "DialogScene not exist." Can you please explain how the editor can see and play the cutscene, but the console claims it doesn't exist?
The script looks like this:
StartDialogScene("/DialogScenes/MyM1/S1/DialogScene.xdb#xpointer(/DialogScene)");
The path is correct, and the script seems to be as well, but the console says otherwise...
Write this in the script:
StartDialogScene("/Maps/SingleMissions/MyM1/S1/DialogScene.xdb#xpointer(/DialogScene)") Your cutscene is located in your map, not in the root of the data.pak archive...