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How to create a video for a map?

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#294
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Knight of the Abyss
Initially, I had a similar animation sequence, the entire scene was the same, and the path was written correctly. I then created a folder called DialogScene/MyM1 in the root directory of the map using an archiver and moved everything related to the animation there. I decided to organize the folder structure similarly to how the developers do it, thinking it would help, but unfortunately, it didn't. So, I have both Maps and DialogScene in the root folder, which means the script should be written correctly. And I wrote the path to the animation from the string in the property tree of the editor and checked it 100 times... Everything seems to be correct, the StartScene window in the property tree sees this cutscene, and when it's selected, it doesn't reset, and in the editor, everything opens and plays normally, but in the game itself, neither through the script nor through StartScene, there's no reaction. I suspect that maybe I have a corrupted version of the game because this doesn't make any sense, but everything else works perfectly, which is strange.
If you're manually changing data.pak, all these changes will only apply to you... But please do this: create a very simple animation with 1-2 sentences, and in the script, write the same thing that I wrote to you, only replace S1 with the new name of your MyM1 animation folder. And don't bother with archives; it won't see them anyway because the game won't automatically extract your animation. Moreover, the game always looks for the animation in the MAP FOLDER, NOT ITS ARCHIVE, i.e., at the address /Editor/H5MMods/MAP_NAME/, where Maps/SingleMissions/blah-blah-blah is located. There's an interesting point related to this: if the map hasn't been opened in the editor after downloading (i.e., you need to open the map once), the animation might not play.
С уважением, }{0TT@6bI4
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