We launch the video using the functionStartDialogScene("/Path/DialogScene.xdb#xpointer(/DialogScene)", sSavename --Save name before the video(optional), sFunc --Name of the function to be executed after the scene ends(optional));
The custom name is specified in the CustomMonsterName parameter of the prefab's properties. A text file is created with the name, saved, and that's it.
Thank you for your help! You have a quote about closing the editor highlighted, but there is no text. But, as I understand it, you need to close it via File -> Close, right? Or is it generally better to avoid closing it?