I close the editor by clicking the "X".
I understand. What about scripts?
I'll try it.
Added 2 minutes ago
Thank you. I'll try this option. And how do I change the name in this case, i.e., so that the monster's name is not the default, but a custom one?
StartDialogScene("/Path/DialogScene.xdb#xpointer(/DialogScene)", sSavename --Save name before the video (optional), sFunc --Name of the function to be launched after the scene ends (optional));A custom name is specified in the CustomMonsterName parameter of the prefab's properties. A text file is created with the name, saved, and that's it.
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