Posts from "Last Stand" New
Update from 04.06.2021, version 1.3.2
The battle arena for the Dwarves has been fixed (thanks to Ketzz).
Download the Last Stand map, version 1.3.2 remasted
Thank you for the map!
Great idea, my friend and I even played on one PC and constantly argued about where to invest resources (I was playing as an Elf, he was playing as a Dwarf). It was a... very interesting experience!)
We noticed a few things:
-The Necromancer doesn't cast any spells, he just attacks with his weapon. Plus, his troops are quite weak compared to the previous hero (Daleb, I think).
-After defeating the Necromancer, 3 portals open, but only one works - the one for the Dwarves.
-The 7th-tier creatures never appeared, even though the commerce level was 9.
-Probably, the last Castle with the enemy is too overpowered. It has too many stats and troops. They can be killed immediately with Dark Magic, but for everyone else, it will take a long time. Our hero didn't know this and entered the portal. Since there was no way back, we would have spent a year and a half gathering troops.
-The garrison in the buildings behaves strangely. Sometimes there are too few guards, sometimes too many.
Unfortunately, we couldn't complete the quest with the Dwarves - the two weeks between attacks don't allow us to get very far.
We played on version 3.1 with Eva 2.7.1 on "Hero" difficulty.
I liked the map's concept, and I would really like to play similar maps in the future.
-Tier 7 creatures never appeared, even though the commerce level was 9.
-The last Castle with an enemy is probably overtuned. It has too many stats and troops. Dark Magic can kill them instantly, but everyone else will have to wait a long time. Our hero didn't know this and entered the portal. Since there was no way back, we would have spent a year and a half gathering troops.
-The garrison in the buildings behaves strangely. Sometimes there are few guards, sometimes many.Unfortunately, we couldn't complete the quest with the Dwarves - the two weeks between attacks don't allow us to get far enough away.
We played on version 3.1 with Eva 2.7.1 on "Hero" difficulty.
I liked the map's concept, and I would really like to play similar ones.
Did you defeat the boss?
Did you run around the labyrinth?
P.S. The scenario was tested without mods; I recommend playing without them. Perhaps that's why something didn't work
Fixed a quest in the trading outpost.
Fixed a bug where the scripted battle with Baghar would not activate.
Download the Last Stand (remastered) map v.1.3.3
Now, summoned creatures in the final stage will no longer disappear after the main stacks are killed.
A one-way portal has been added to the location leading to Oliphant.
The number of phoenixes guarding the passage to the final stage has been significantly increased (to get rid of them, you need to capture the phoenix outpost).
The number of elementals guarding the passage to the outpost has been reduced.
Download the Last Stand scenario, version 1.3.4
There are some nuances that are a minus:
The Necromancer attacks with his hand...
The game is a bit drawn out. A week is enough for attacks, not two.
(The Mage hero is completely useless).
The game is basically designed for the Dwarf... whatever you choose.
Otherwise, it's well-balanced, but not very content-rich (considering that the allies are "locked").
Thanks for the game. Keep it up!
My Dwarf on Dark difficulty.
There are some nuances that are a drawback:
The Necromancer attacks with his hand...
The game is a bit drawn out. A week is enough for attacks, not two.
(The Mage hero is completely useless).
The game is basically designed for the Dwarf... whatever you choose.
But overall, it's well-balanced, but lacks content (considering that the allies are "locked").
Thank you for the game. Keep it up!
Thank you for the feedback! Lack of content?) Hmm, is that considering all the quests in the witch's hut and the boss?)