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"Last Stand" New

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#67
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Veresk

 


-Tier 7 creatures never appeared, even though the commerce level was 9.
-The last Castle with an enemy is probably overtuned. It has too many stats and troops. Dark Magic can kill them instantly, but everyone else will have to wait a long time. Our hero didn't know this and entered the portal. Since there was no way back, we would have spent a year and a half gathering troops.
-The garrison in the buildings behaves strangely. Sometimes there are few guards, sometimes many.

Unfortunately, we couldn't complete the quest with the Dwarves - the two weeks between attacks don't allow us to get far enough away.

We played on version 3.1 with Eva 2.7.1 on "Hero" difficulty.

I liked the map's concept, and I would really like to play similar ones.

Regarding the garrisons in the outposts, there is a 20% chance that a stack of all tiers will appear at once. Regarding the last Castle, it is intended to be the conclusion of the scenario, and it should be difficult. The idea is that you can complete the entire map after the attacks on the Castles are over; there is no timer for capturing.
Did you defeat the boss?
Did you run around the labyrinth?

P.S. The scenario was tested without mods; I recommend playing without them. Perhaps that's why something didn't work
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация