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Posts from Final sprint.

4.3 (3 ratings)
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No one said that, nor did anyone say the opposite. What's the point of looking for this map in another archive? The link to the archive with the map has been in the first post in the Installation section for a long time, and it still works.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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EU_Music.zip Does the music appear if you install this mod?
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If you're referring to voice acting for the dialogues, then no, the mod only adds music from the Unicorn Empire campaign.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Can I ask a question? Will there be a sequel?
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They went overboard with Groll. He's an incredibly unbalanced hero. Either remove the logistics skill from him or reduce the number of warriors to... seriously? 666 legions of demons? 15 legions of archdevils?? I maxed out Varen's logistics, visited the stables before fleeing from the demon, and he still caught up to me! It's awful... Well, I reloaded, spawned a whole lot of warriors using the console, defeated Groll, and then I was able to complete the mission with peace of mind.

In general, it seems like you enjoy making the bots unbalanced: sometimes you force a battle to the last, and other times you give them evasion and stone skin, making their troops virtually invincible... In short, I recommend thinking twice about the balance of the bots for the next mission.

P.S. If it's not a secret, what effect was used when Cassandra died? It seems familiar... I just don't know what it is.
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Grol was not intended to be a hero that players have to fight. It's strange that he caught up, considering his turn was calculated. His path to the final road is one-third longer than the path of the main heroes. This needs to be rechecked.

I don't understand where the imbalance lies in the availability of the Battle Pass and the Dwarf King set. The AI is designed to account for the hero's strength that the player will have at a given stage of the map, in order to provide appropriate resistance to the player. Of course, with adjustments for the difficulty level.

This is the effect of the death of high liches.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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I don't know... It even seemed to me that his logistics were flawed. You could configure Groll so that he blocks his own movement if he's too close to Varen or Cassandra ("STAT_MOVE_POINTS -10000", like in the second mission of the original Northern Lords Campaign, where Laslo chases Frida. Or just teleport him further away). Another option is to block Groll near the garrison if Cassandra and Varen are not near Westfill. I'm not just talking about the AI of this dwarf, but also the dwarf from "The Envoy." There, he's also quite aggressive with his spells and skills. :D Thanks. :) I hope that in the next map, some other red knight from the original campaign will be added (I think it's Gabriel and Benedict). By the way, what about fixing Varen's head? So that its LightingMode is the same as it was in Northern Lords. Because that scary face of Alaric is due to the fact that his head became subject to light in Lords of the Realm... It gave me nightmares :D No, seriously - he's an archbishop, but he looks like some kind of alcoholic running around in a red uniform. :) Of course, it won't look very good in the Dungeon (everything is dark, but not his head, which doesn't care what's happening around it - darkness or the brightest light)
In reply to AstralLein
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AstralLein
In my opinion, Alaric's appearance is fine.
Well, I don't know about you, but I think Alaric from the Hammers of Fate and Alaric from the Tribes of the East are completely different characters. :smile43:
Tests on Varense:
Without the light influence (Hammers of Fate head settings):

And here's Varense with the original settings (Tribes of the East):

For some reason, due to the enabled option of light influence on the head, the texture becomes extremely bright. It seems like he put on makeup (Alaric's face, that's why he has the same story). :D
In reply to Азгалор
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Azgalor
They went overboard with Groll. He’s an incredibly unbalanced hero. Either remove the logistics from him, or reduce the number of warriors to... seriously? 666 legions of imps? 15 legions of archdevils?? I maxed out Varen’s logistics, visited the stables before fleeing from the demon, and he still caught up to me! It’s awful... Well, I reloaded, spawned a whole lot of warriors using the console, defeated Groll, and then I was able to complete the mission with peace of mind.

In general, it seems like you like to create unbalanced bots: sometimes you force a battle to the last, sometimes you give them evasion and stone skin, which makes their troops invulnerable... In short, for the next mission, I recommend thinking twice about the balance of the bots.

P.S. If it’s not a secret, what effect was used when Cassandra died? Something familiar... I just don’t know what.

I understand that the comment is no longer relevant, but... I had no problems with Groll.

Even without logistics, you can easily escape from him. Just defeat the phoenixes that block the shortest path, and you can easily reach the destination.

Also, near one of the obelisks, there were boots of traveling, which also create a decent advantage.

P.S. To the author, as always, a huge thank you for your work! Excellent finale to an epic Campaign!
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Huge thanks to the author! The map is balanced, well-developed, and thoughtfully designed at the highest level. Thank you for your work! Your maps are always very interesting to play.
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After 5 years, I replayed it and was moved to tears: they don't make such wonderful maps anymore, which is a shame. Respect and kudos to the author.
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Thank you for the wonderful map!
After reading the comments, I was worried about how to play the hero, but I shouldn't have been (the author seems to have made the map more casual based on requests from players ((the result of the first battle is in the screenshot)).
For myself.
Start: lower left corner. Lure the horses with a griffin or single peasants, stand in defense or lure them onto the mines; it's better to shoot at the monk (he's the most durable).
End. Human-dwarf light-darkness (berserk, vengeance, and dodge).
Elf summon and light (phantom, vengeance).
Darkness decides.
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Всегда играю на Г.
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Is it just me, or are the save files not working for anyone else? The game crashes and that’s it.

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