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Grol was not intended to be a hero that players have to fight. It's strange that he caught up, considering his turn was calculated. His path to the final road is one-third longer than the path of the main heroes. This needs to be rechecked.
I don't understand where the imbalance lies in the availability of the Battle Pass and the Dwarf King set. The AI is designed to account for the hero's strength that the player will have at a given stage of the map, in order to provide appropriate resistance to the player. Of course, with adjustments for the difficulty level.
This is the effect of the death of high liches.
I don't understand where the imbalance lies in the availability of the Battle Pass and the Dwarf King set. The AI is designed to account for the hero's strength that the player will have at a given stage of the map, in order to provide appropriate resistance to the player. Of course, with adjustments for the difficulty level.
This is the effect of the death of high liches.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4