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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3459
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I finally took a break from Anno and repainted the unupgraded dwarven archer. I also came up with why the dwarves are gray, why the priest-rulers serve not only Arkat, and why the dwarves of Grimheim survived the War of the Ancients, while these guys blocked all the exits. It's all about simple betrayal, vile cowardice, and divine punishment: so, when the War of the Ancients began, the question of defense and survival arose, and then the dwarven king decided to provide refuge to other races, as honor demanded. The High Priest of Arkat believed that the survival of the dwarves was the most important thing; he killed the king in his sleep and blamed it on the Faceless Ones, and then he took the throne himself and ordered the tunnels to be blocked. Arkat cursed the priest and his people; the fire mages lost their divine buffs, and the dwarves' skin turned ashen. It should also be noted that Hangwul, although he turned away from Arkat, did not become ruler through a treacherous murder, so such a story could fit into the canon.
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In reply to fktifzobr
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#3460
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Hello, could you please share the icons and textures for the main character of the Elementalist faction?
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#3461
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It took me about 5 hours to "fix" this church so that it would fit well into a 3x3 tile, haha, and yet it still protrudes a bit from the front and back; I didn't want to frame it. And Hotta, it seems incredible that I learned here that you are looking for buildings from 1400... I have them all.
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#3462
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VinoGael
Hello, please send the icons and textures of the main character for the elementalists
Alright, here are the models, icons, textures, animations, and effects
to give the hero a model, you need to specify the paths
    <HeroCharacterArena href="/Characters/Heroes/Elementalist.(Character).xdb#xpointer(/Character)"/>
    <HeroCharacterArenaMelee/>
    <HeroCharacterAdventure href="/Characters/Heroes/Elementalist_LOD.(Character).xdb#xpointer(/Character)"/>
the icons are hidden in the model, in the icon folder
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#3463
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Currently available:

CHANGE OF BLOOD FURY AND ACCURATE SHOT RANGE

CULTIST ARTIFACTS

MERCENARY CAMP INSTEAD OF REFUGEE CAMP

test units

EMPIRE (Academy)
Level 5
Elemental Legionnaires

FORTRESS FACTION UNITS (Gnomes) SEPARATELY
Levels 1, 2, 3
Gnomes

Level 4
Bears
Mercenaries

Level 5
Golems

Level 6
New Giants
Old Giants

Level 7
Dragons

NEUTRALS
Fallen Angel

ORDA (Haven)
Level 1
Goblins

Level 2
Brutes

Level 3
Orcish Spearmen


TEMPLE FACTION UNITS SEPARATELY
Level 1 (updated)
Bog Lights

Levels 1, 2, 3
Fisgars, Cultists, and Bandits
Bandit rework
Mage rework

Level 4
Knights
Mermaids

Level 5
Cavalry
Cavalry rework

Level 6
Assids
Temple Guards
New Temple Guards

Level 7
Krakens

Knight model for Barbarian heroes

INFERNO

Level 2
Sentinels

Level 6
Fire Lords

NECROPOLIS
Level 1
Skeletons

Levels 1-2
Bone Demons

Level 3
Resurrected Warriors
Wasps

Level 6
Grave Guards
Grave Guards V2

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#3464
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The idea of releasing content in stages is good. Players will be able to see and appreciate the work in advance, and even point out any mistakes.
The battles are beautiful, I liked them. It's strange that there are no descriptions, though?
С уважением, }{0TT@6bI4
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#3465
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Currently ready:

UNDEAD ASSEMBLY

CULTIST ARTIFACTS

MERCENARY CAMP INSTEAD OF REFUGEE CAMP

test units

EMPIRE (Academy)

 

FORTRESS FACTION UNITS (Dwarves)

 

NEUTRALS

 

HORDE (Haven)

 

TEMPLE FACTION UNITS (Stronghold)



INFERNO



NECROPOLIS
Spoiler

NAGAS

alternative hero
monk

Level 7
kirins

Level 6
coatls

Levels 5-6 + hero
snake-headed nagas
classic nagas

Level 4
T4 water spirit

ronin-kensai

Level 3
toads
shark guardians

Level 2
water spirit
T2 toad

Level 1
lizard

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#3468
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Good day, fktifzobr@mail.ru! Are you planning to upload the dwarf archers and other ready-to-use creatures separately?
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#3469
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kolt_av
Good afternoon, fktifzobr@mail.ru!
Are you planning to release the dwarf archers and other ready-made creatures separately?
Yes, for now, I will release them as creatures of the Fortress faction, and the orcs as creatures of the Stronghold faction, and then, when the Vikings appear, I will move them all to the correct factions, as I originally planned.

And also, all the dwarves will now have a normal skin color, because there is no point in making them gray - it's an unnecessary detail.
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#3470
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There's one problem here: the Fire Sign can only be applied as a strike in ranged combat, but some Djinn have it, but it won't work.
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#3472
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I turned the double-barreled shotgun into an Emperor-class rifle))))) I need to change the head of this gnome; otherwise, the hood is too wide and goes through the shoulder pads, or I can just make the hood narrower.
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#3473
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However... the red gnome is more likely to have a portable mortar!
Overall, it turned out great.

P.s. By the way, these are hunters. And it's better for hunters not to stand out too much – they'll scare away the game or at least quickly attract attention.
С уважением, }{0TT@6bI4
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