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Finally, I chose a name for the mercenaries. At first, I wanted to come up with a name like "Fire Fists" from D&D, but in the end, I settled on a real name: Brabançons (a nod to the gnome mercenaries). It turned out great – their "deadly gaze" reduces enemy morale, as if the mercenaries' bad reputation demoralizes enemies (YES, even dragons fear them), and "courage," "battle rage," and "no retreat" emphasize the mercenaries' disregard for death – they are like true Vikings, believing in Valhalla or something similar.
These mercenaries are cheaper and more resilient than Black Guards, so villains can throw them into the sacrificial pit with greater benefit (I haven't thought about balance yet; if they are too strong, I can reduce the bonus by half).
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THE PROMISED REBALANCING IS OUT.
The mercenaries have lost some stats and 3 abilities: "deadly gaze," "no retreat," and "wall of shields" – the first two were too powerful, and the third was removed for balance.
The mercenaries have gained "double attack" and +1 to initiative – now, our Viking, with damage comparable to an average plate-armored unit, can deal some serious damage, just like a TRUE FEARSOME NORTHERNER
These mercenaries are cheaper and more resilient than Black Guards, so villains can throw them into the sacrificial pit with greater benefit (I haven't thought about balance yet; if they are too strong, I can reduce the bonus by half).
_______________________________
THE PROMISED REBALANCING IS OUT.
The mercenaries have lost some stats and 3 abilities: "deadly gaze," "no retreat," and "wall of shields" – the first two were too powerful, and the third was removed for balance.
The mercenaries have gained "double attack" and +1 to initiative – now, our Viking, with damage comparable to an average plate-armored unit, can deal some serious damage, just like a TRUE FEARSOME NORTHERNER