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Posts from RTF is a global modification that replaces all towns in the game.

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11 years ago
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RTF (replace towns with framework) is a global modification for Heroes of Might and Magic V Tribes of the East, replacing all cities in the game.
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Some people will find it more convenient to follow the mod on VK, so I have organized a group

>>>DOWNLOAD<<<

A full conceptual rework of the Factions is currently underway; new units will be posted as they are ready, and later assembled into factions

>>>>ALL READY UNITS (list and links)<<<<

Links to descriptions of the world and factions will be placed here; they will appear as they are ready + various ideas, possible changes, and events that seriously affected the factions will be recorded there

I have come to the conclusion that creating an entirely new world is the best solution; existing factions can be written into a new lore, and then gradually reworked
my apologies to everyone who wants to raise Ashan from its knees; I posted a vote because I was too lazy to think)))) I don't know how to remove the vote; this is our monument to my own whims and disregard for the audience

Currently, the mod uses resources from:

heads, feet, and textures for sea tyrants are taken from the Cthulhoids- Mihail Monsters and Animals mod with the author's permission... although I received it a very long time ago...
the beard textures of the dwarf priest were taken from this mod (I was inspired by it) authored by Barorque, ShadiHD, Tamplier, Trolldaeron

northerner helmet from OSP Game of Thrones Retexture Project by Ettenrocal
ogre models from the Ogres and Ettins- Mihail Monsters and Animals mod
the button to call up the unit stats window from the Universe mod

Vikingr osp by Rath0s
armor from the DayDream mod... I was sure this mod had already been released as an OSP, but I was wrong..... so these models are stolen.... author Wheene hasn't been online since '14....
various models from the Blood and Steel mod by xenoargh
undead skull models from the mod by Mihail and Son6Of6Tredis
model of a sword by Billyro
models from Heroes of Might And Magic V: ToE - Units and Combat Overhaul; Kierby gave me permission
wizard hat model by sirwho from
Wizard Hats
models by Ronnie Magnum - mace from
Ordinary weapons for Skyrim

models by Donker316 - sword from Game of Thrones Armor Compilation
models by NordwarUA - armor and weapon elements from mods
- NordWarUA's Vanilla Armor and Weapon Expansion
- Stendarr Paladin Armor Set
HoMM VII Haven Units author footman
Models from Heroes 7 ported by comrade Hannik
models from GRIM AGE OSP author Furok
models from TLD Overhaul; many authors, an article about the development team was here, but it is old; Eärendil_Ardamírë gave me permission
Narf's Men-at-Arms Armour Pack is an armor pack authored by Narf
models from Crusaders way to expiation Team

models from the 1429 la Guerre de Cent Ans Enhanced OSP modification - "chuburg" armor
models by Dejawolf - helmets
beard models from the Beards of Power mod by Mharlek1
kraken mask by Barf from the ACoK mod
mod for level 4-7 buildings by JonnyP served as the basis for the sameknights' dwell
models from Heroes 7 by Zahar0z
Zahar0z
Resources from games M&MH7, M&MH6, and Dark Messiah of Might & Magic were used in the creation of this mod.
The authors of these resources are members of the development teams of the aforementioned games; unfortunately, I cannot name specific names.
I am by no means trying to claim someone else's work as my own, and sincerely hope
that using these resources in this way does not offend any of their creators.
Quite the opposite, it can be seen as a form of recognition;
fans of the series truly like the characters you created, and they want to see them in another game of the series as well.

Resources from games M&MH7, M&MH6, and Dark Messiah were ported for HoM&M5 by me - Zahar0z
Visual effects in the mod were made by Frozensoul
Special thanks to Dragonlor (Mikhail Cherkasov) for help with painting, Ivan Sashin and Anton Knyazev for help with porting models

SCRAPHEAP
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Old version

Latest version v0.1.6 from 18.10.18

>>>RTF<<<

Resources from HoMM7 in HoMM5


WHAT HAS BEEN DONE SO FAR:
1) 3 new factions:
- Stronghold
- Elemental Fusion
- Fortress
2) Schools of chaos, light, darkness and summoning are replaced by schools of air, earth, water, fire.

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!Changes that occurred in new versions!

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!Huge thanks to the people who took part in the development of the mod!

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>>>SCREENSHOTS<<<

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Scrapheap of ideas, images, music, etc.
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11 years ago
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Goddess: Shalassa Empire/Kingdom: Hashima Capital: Nariya, Lotus-with-Eight-Petals Symbol: Eight-Petaled Lotus Main colors: jade green, turquoise, silver, blue Ruler: Eternal Empress Main magic: Water and Air Class: Segun Racial skill: Knowledge of Runes Army: 1. Shark Guards/Wanizame/Shark Warriors (m/r) 2. Lake Elves/Sea Elves/Snow Elves (r/r) 3. Kappas/Kappa-soya/Wild Kappas (m/r) 4. Coral Priestesses/Pearl Priestesses/Ice Priestesses (r/r) 5. Kenshi/Kensei/Shinobi (m/r) 6. Giant Turtles/Battle Turtles/Snow Turtles* (m/r) 7. Kirins/Sacred Kirins/Frost Kirins (m/r, flyer) *Approximate image of turtles
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11 years ago
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This message will be a dump; here I'll leave models that could be improved, but I'm too lazy or they no longer fit the mod's lore
take them, don't be shy, maybe they'll be useful to you

Outdated unit versions
Engineers level 1 (without stats)
Arquebusiers level 2

skeletons
undead wolf

Chinese buildings

engine

wood elf fix

melee lizardmen

VERY old units
I won't describe what's inside, HE WHO IS WORTHY WILL FIGURE IT OUT HIMSELF

and now about the authors

me))
Furok
Psatkha
footman
Crusaders way to expiation Team
Khazad ai menu

Khazad ai menu
Authors:
Yar_the_old - scenes, textures.
SithLord - Tolkien consultant, modeller, module maker.
Theaetetus - quest writing, mod map.
Romuald - artist, Tolkien consultant.
somlich - modeller, texture artist, module maker.
3Dgrafer (periodically) - modeller/texture artist.
Anton Po - artist, texture artist.
Ivan1997 - modeller.
Jagernote - composer.
back - scene creator.
Thanks for help in development: BobCat, NightHawkreal, Lorien, Radamate, BalashovM, Xavier, Crusader, 4q0007.
Zahar0z
Zahar0z
Resources from the games M&MH7, M&MH6, and Dark Messiah of Might & Magic were used in the creation of this mod.
The authors of these resources are members of the development teams of the aforementioned games; unfortunately, I cannot provide exact names.
I am by no means trying to claim someone else's work as my own, and sincerely hope
that using these resources in this way does not offend any of their creators.
Quite the opposite, this can be seen as a form of recognition;
fans of the series truly like the characters you created, and they want to see them in another game of the series as well.

Resources from M&MH7, M&MH6, and Dark Messiah were ported for HoM&M5 by me - Zahar0z
Visual effects in the mod were made by Frozensoul
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11 years ago
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God: Absent
Empire/Kingdom: Absent, orcs are divided into clans.
Capital: Each clan has its own capital
Symbol: A bloodstained crimson hand
Main colors: Red, black, brown
Ruler: Each clan has its own leader
Main magic: Earth and Air
Class: Barbarian
Racial skill: Chaos magic (counterattack)
Army:
1. Goblins/Goblin Archers/Goblin Sorcerers (ranged)
2. Ogres/Brutes/Crushers (melee)
3. Orcish Archers/Warmongers/Berserkers (melee)
4. Centaurs/Centaur Chiefs/Battle Centaurs (melee)
5. Shamans/Medicine Men/Stormcallers (ranged, caster)
6. Leopard Warriors/Jaguar Warriors/Panther Warriors (melee)
7. Wyverns/Drakes/Black Wyverns (flying, melee)
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11 years ago
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WizardNazyr

Church, Oblivion, Nexus, Arkania - https://vk.com/doc-55167960_291810772?dl=b2296a680c7d53ff58

Is this mod available in h5u or pak format?
I don't understand how to install it.

And another question - how do I install the mod with the dark dwarves?
I put it in the data folder, but nothing happened.
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11 years ago
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Is this mod available in h5u or pak format?
Just rename the .zip file to .pak.
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11 years ago
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Screenshots of the Dark Dwarfs


The mod is designed so that in campaigns and some maps, the Dwarfs have mage skills, but on other maps, they replace the Demons.
The same applies to the Elementals; they replace the mages, but after I changed the creatures, they stopped being summoned through portals, so I had to give them the destructive magic skill.
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In reply to psatkha
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11 years ago
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Goddess/God: Malassa and Arkat Country: Dark Empire Capital: Chaga-Dal, Tor-Gortol (old capital) Symbol: Arkat/Blazing Anvil/Hammer/Flaming Spear Main colors: Purple, Red Ruler: Dark Emperor Dragor (old emperor, died in his fortress during the cataclysm) Main magic: Fire and Water Class: Dungeon Lord Racial skill: Artifact Master Army: 1. Troglodytes/Chthonians/Hell Troglodytes (basic/basic) 2. Wolf Riders/Mountain Archers/Grenadiers (basic/basic) 3. Pikemen/Dark Guards/Brutes (basic/basic) 4. Goat Riders/Mountain Riders/War Riders (basic/basic) 5. Malassa's Apprentices/Dark Adepts/Fire Adepts (basic/basic, caster) 6. Faceless Ones/Puppet Masters/Faceless Assassins (basic/basic, flyer) 7. Giants/Soulless/Obsidian Giants (basic/basic) Allies: 1. The Free Cities of the East are the Dark Empire's main trading partners; it is here that the dwarves sell captured orcs, but they have no trade relations with Hammerfall and Foster's Limit because the orcs live here freely and are full citizens. Stonehelm is the dwarves' main ally; ships laden with slaves arrive here, which are then resold at the Vradak Crossroads to the Holy Empire for many hundreds of years. The second most important partner is Stormcliff; the Dark Empire cannot send ships there, but the Flame of Vengeance clan trades with it directly and even has underground passages leading straight there. In difficult times, the Dark Empire helped the people with military support. During the expansion of the Griffin Empire, when Rutger and Vittorio captured Stonehelm, the Vradak Crossroads, and Stormcliff, and Deidra, with her inquisition, eradicated the faith in Ilat, the dwarves supported the rebels with weapons, and later sent twenty ships with axemen and five battalions of cavalry to Stormcliff. Deidra then died, and the rest were able to escape; since then, imperial troops have not even ventured east. In addition, the dwarves rescued people from the siege of Stormcliff during the Second Orcish War. 2. The Light Elves (elves who worship Elrath live in the vastness of Ranaar) have always treated the dwarves neutrally, and during the First Orcish War, they led the dwarves south and helped them defend themselves against the orcs; during the Second Orcish War, the dwarves helped the elves defend themselves against the horde. 3. The Light Dwarves of Ostgard concluded a military and trade alliance with the Flame of Vengeance clan. 4. The Nagas of Shanria allied with the dwarves after another declaration of independence from the Lotus Empire. Main historical events: 5 AS (After Sundering) - the exile of the mercenary guild "Malassa's Shadow" and the beginning of the hunt for followers of darkness. 6 AS - the conclusion of an alliance between the dwarves and the spirits of the void, the proclamation of the leader of the mercenaries as the first chieftain of the dark dwarves, and the emergence of the dark dwarves as a race. 247 AS - the uprising of the dark dwarves and their flight to the southern dungeons. 263 AS - the resettlement of the dark dwarves throughout Ranaar, the creation of five clans. 504 AS - the end of the orcish uprising in the empire, the beginning of the war of the dark dwarves with the horde. 506 AS - the creation of the Dark Empire and the resettlement of the dwarves to the south. 702 AS - due to the alliance of dark elves and demon worshipers, the Faceless Ones can no longer feel safe in Igg-Shail, and therefore, part of the Faceless Ones joins the Dark Empire. ? AS - The capture of religious power in Grimheim by Hangvul, the appearance of Arkat to the dark dwarves, the establishment of a new state flag and religion. ? AS - The Year of the Dusty Fields caused a mass migration of orcs to new lands; seven tribes led by Goshak swept across the western border of the Dark Empire like a hurricane. !!A REAL EVENT ON ASHAN, MENTIONED IN THE BIOGRAPHY OF GOSHAK!! 948 AS - the appearance of the first khan of all the orcs of the east (Kurak the Second), the Second Orcish War
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11 years ago
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And will your lizards replace some of the units? Or will they be from the Stronghold faction, but you won't be able to recruit them anywhere? ------------------ I'm working on a translation for the болотники (Bog Fighters) :smile33:
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11 years ago
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I think it would be possible to rework the old mod for the Stronghold faction, simply by adding new creatures and removing old ones. The question is, what would be the best approach for the new creatures: should we aim for maximum similarity to the original version with wyverns and smaller birds instead of flying snakes?
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11 years ago
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God: Absent
Empire/Kingdom: ?
Capital: ?
Symbol: Snake
Main colors: Green
Ruler: ?
Main magic: ?
Class: Beastmaster
Racial skill: Blood Fury
Army:
1. Cowardly Gnolls/Berserk Gnolls/Marauder Gnolls (m/m)
2. Lizard Archers/Lizard Scouts/Lizard Hunters (m/m)
3. Raiders/Ravagers/??? (m/m)
4. Shamans (m/m, caster)
5. Basilisks/Great Basilisks/Salamanders (m/m)
6. Coatls (m/m, flyer)
7. Earth Dragons/Stone Dragons/Acid Dragons (m/m)
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11 years ago
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yes, I've seen Royal Vassals, and I'd probably agree that they should be given to the Lizards. If you move the Shamans, they'll need a different head.
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11 years ago
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I recognize my old faceless ones ) but I have some unreleased ones with new sounds and effects.

Added 5 minutes later
by the way, you can create a race of mages without golems but with beastmen.

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