*the mod will likely be reworked later because it was made using outdated technology: a long time ago, I attached the artifact model using an effect, and now the shield and axe are effects. Back then, this was necessary for scaling and adjusting the artifact's position in space, but now I can do this in Maya, but I realized this too late
a note for modders: I didn't adjust the skeleton of the models; I just gave them the skeleton /_(Model)/Artefacts/Orb_of_Light-skel.xdb. Apparently, this skeleton and the animation for artifacts are so simple that they work for all models.