Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
Hello, could you please provide the icons and textures for the Elementalist hero?
The icons are located in the mod, in the "icon" folder.
Currently available:
CHANGE OF BLOOD FURY AND ACCURATE SHOT RANGE
CULTIST ARTIFACTS
MERCENARY CAMP INSTEAD OF REFUGEE CAMP
test units
EMPIRE (Academy)
Level 5
Elemental Legionnaires
FORTRESS FACTION UNITS (Gnomes) SEPARATELY
Levels 1, 2, 3
Gnomes
Level 4
Bears
Mercenaries
Level 5
Golems
Level 6
New Giants
Old Giants
Level 7
Dragons
NEUTRALS
Fallen Angel
ORDA (Haven)
Level 1
Goblins
Level 2
Brutes
Level 3
Orcish Spearmen
TEMPLE FACTION UNITS SEPARATELY
Level 1 (updated)
Bog Lights
Levels 1, 2, 3
Fisgars, Cultists, and Bandits
Bandit rework
Mage rework
Level 4
Knights
Mermaids
Level 5
Cavalry
Cavalry rework
Level 6
Assids
Temple Guards
New Temple Guards
Level 7
Krakens
Knight model for Barbarian heroes
INFERNO
Level 2
Sentinels
Level 6
Fire Lords
NECROPOLIS
Level 1
Skeletons
Levels 1-2
Bone Demons
Level 3
Resurrected Warriors
Wasps
Level 6
Grave Guards
Grave Guards V2
The battles are beautiful, I liked them. It's strange that there are no descriptions, though?
Currently ready:
UNDEAD ASSEMBLY
CULTIST ARTIFACTS
MERCENARY CAMP INSTEAD OF REFUGEE CAMP
test units
FORTRESS FACTION UNITS (Dwarves)
Level 1
militia and vagabonds
new gold diggers
Level 2
crossbowmen
Level 3
spearmen
Levels 1, 2, 3
Dwarves
Level 4
bears
mercenaries
Level 5
golems
Priests
Level 6
rukhs
new giants
old giants
Level 7
Golems
dragons
hero on a ram (bad model)
HORDE (Haven)
Level 1
spearmen
goblins
Level 2
brutes
Javelin Throwers
Level 3
orc spearmen
berserker
all berserkers
Level 5
Shamans
Level 6
Chiefs
TEMPLE FACTION UNITS (Stronghold)
Level 1 (updated)
will-o'-the-wisps
Levels 1, 2, 3
fiskars, cultists and bandits
bandit rework
mage rework
Level 4
knights
mermaids
Level 5
riders
rider rework
Level 6
assids
templars
new templars
Level 7
krakens
sea tyrants
Knight model for Barbarian heroes
INFERNO
Level 1New guards
Cabiri
Level 2
guards
berserkers and guards
new flamethrowers
axe throwers
new guards, but T2
Level 3
flamethrowers
axe throwers, but T3
Level 4
possessed
Armor-breakers
Level 5
idols
Level 6
fire lords
Level 7
chaos titans
hero
Dwarf Warlock
NECROPOLIS
Level 1
skeleton archers
skeletons
Levels 1-2
risen warriors T2
bone demons
Level 3
new risen warriors
risen warriors
hornets
Level 4
necro-priests
Level 5
banshees
Level 6
grave guards
grave guards V2
death knights
Level 7
Archons
New archons
Archons with new scythes
alternative hero
monk
Level 7
kirins
Level 6
coatls
Levels 5-6 + hero
snake-headed nagas
classic nagas
Level 4
T4 water spirit
Level 3
toads
shark guards
Level 2
water spirit
T2 toad
Level 1
lizard
So, are these warriors part of a faction that replaces the Academy? Meaning, the mages and monsters from the post above?
Good afternoon, fktifzobr@mail.ru!
Are you planning to release the dwarf archers and other ready-made creatures separately?
And also, all the dwarves will now have a normal skin color, because there is no point in making them gray - it's an unnecessary detail.
There's one problem here: the Fire sign can only be applied as a strike in ranged combat, but even if a genie has it, it won't work.
Overall, it turned out great.
P.s. By the way, these are hunters. And it's better for hunters not to stand out too much – they'll scare away the game or at least quickly attract attention.
