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Posts from RTF is a global modification that replaces all towns in the game.

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5 years ago
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I finally took a break from Anno and repainted the unupgraded dwarven archer. I also came up with why the dwarves are gray, why the priest-rulers serve not only Arkat, and why the dwarves of Grimheim survived the War of the Ancients, while these guys blocked all the exits. It's all about simple betrayal, vile cowardice, and divine punishment: so, when the War of the Ancients began, the question of defense and survival arose, and then the dwarven king decided to provide refuge to other races, as honor demanded. The High Priest of Arkat believed that the survival of the dwarves was the most important thing; he killed the king in his sleep and blamed it on the Faceless Ones, and then he took the throne himself and ordered the tunnels to be blocked. Arkat cursed the priest and his people; the fire mages lost their divine buffs, and the dwarves' skin turned ashen. It should also be noted that Hangwul, although he turned away from Arkat, did not become ruler through a treacherous murder, so such a story could fit into the canon.
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In reply to fktifzobr@mail.ru
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5 years ago
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Hello, could you please share the icons and textures for the main character of the Elementalist faction?
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5 years ago
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It took me about 5 hours to "fix" this church so that it would fit well into a 3x3 tile, haha, and yet it still protrudes a bit from the front and back; I didn't want to frame it. And Hotta, it seems incredible that I learned here that you are looking for buildings from 1400... I have them all.
In reply to VinoGael
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5 years ago
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VinoGael
Hello, could you please provide the icons and textures for the Elementalist hero?
Okay, here are the models, icons, textures, animations, and effects. To assign a model to a hero, you need to specify the paths:


The icons are located in the mod, in the "icon" folder.
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5 years ago
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Currently available:

CHANGE OF BLOOD FURY AND ACCURATE SHOT RANGE

CULTIST ARTIFACTS

MERCENARY CAMP INSTEAD OF REFUGEE CAMP

test units

EMPIRE (Academy)
Level 5
Elemental Legionnaires

FORTRESS FACTION UNITS (Gnomes) SEPARATELY
Levels 1, 2, 3
Gnomes

Level 4
Bears
Mercenaries

Level 5
Golems

Level 6
New Giants
Old Giants

Level 7
Dragons

NEUTRALS
Fallen Angel

ORDA (Haven)
Level 1
Goblins

Level 2
Brutes

Level 3
Orcish Spearmen


TEMPLE FACTION UNITS SEPARATELY
Level 1 (updated)
Bog Lights

Levels 1, 2, 3
Fisgars, Cultists, and Bandits
Bandit rework
Mage rework

Level 4
Knights
Mermaids

Level 5
Cavalry
Cavalry rework

Level 6
Assids
Temple Guards
New Temple Guards

Level 7
Krakens

Knight model for Barbarian heroes

INFERNO

Level 2
Sentinels

Level 6
Fire Lords

NECROPOLIS
Level 1
Skeletons

Levels 1-2
Bone Demons

Level 3
Resurrected Warriors
Wasps

Level 6
Grave Guards
Grave Guards V2

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5 years ago
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The idea of releasing content in stages is good. Players will be able to see and appreciate the work in advance, and even point out any mistakes.
The battles are beautiful, I liked them. It's strange that there are no descriptions, though?
In reply to }{0TT@6bI4
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5 years ago
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Currently ready:

UNDEAD ASSEMBLY

CULTIST ARTIFACTS

MERCENARY CAMP INSTEAD OF REFUGEE CAMP

test units

EMPIRE (Academy)
Level 5
Elemental Legionnaires

 

FORTRESS FACTION UNITS (Dwarves)

Level 1
militia and vagabonds
new gold diggers

Level 2
crossbowmen

Level 3
spearmen

Levels 1, 2, 3
Dwarves

Level 4
bears
mercenaries

Level 5
golems
Priests

Level 6
rukhs
new giants
old giants

Level 7
Golems
dragons

hero on a ram (bad model)

 

NEUTRALS
fallen angel

 

HORDE (Haven)
Level 1
spearmen
goblins

Level 2
brutes
Javelin Throwers

Level 3
orc spearmen
berserker
all berserkers

Level 5
Shamans

Level 6
Chiefs

 

TEMPLE FACTION UNITS (Stronghold)
Level 1 (updated)
will-o'-the-wisps

Levels 1, 2, 3
fiskars, cultists and bandits
bandit rework
mage rework

Level 4
knights
mermaids

Level 5
riders
rider rework

Level 6
assids
templars
new templars

Level 7
krakens
sea tyrants

Knight model for Barbarian heroes



INFERNOLevel 1
New guards
Cabiri

Level 2
guards
berserkers and guards
new flamethrowers
axe throwers
new guards, but T2

Level 3
flamethrowers
axe throwers, but T3

Level 4
possessed
Armor-breakers

Level 5
idols

Level 6
fire lords

Level 7
chaos titans

hero
Dwarf Warlock



NECROPOLIS
Level 1
skeleton archers
skeletons

Levels 1-2
risen warriors T2
bone demons

Level 3
new risen warriors
risen warriors
hornets

Level 4
necro-priests

Level 5
banshees

Level 6
grave guards
grave guards V2
death knights

Level 7
Archons
New archons
Archons with new scythes

NAGAS

alternative hero
monk

Level 7
kirins

Level 6
coatls

Levels 5-6 + hero
snake-headed nagas
classic nagas

Level 4
T4 water spirit

Level 3
toads
shark guards

Level 2
water spirit
T2 toad

Level 1
lizard
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5 years ago
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So, are these warriors part of a faction that replaces the Academy? Meaning, are they the mages and monsters from the post above?
In reply to AstralLein
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5 years ago
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AstralLein
So, are these warriors part of a faction that replaces the Academy? Meaning, the mages and monsters from the post above?
No, these are remnants of an empire, and the mages and monsters live in a city belonging to the Dungeon faction.
5 years ago
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Good day, fktifzobr@mail.ru! Are you planning to upload the dwarf archers and other ready-to-use creatures separately?
In reply to kolt_av
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5 years ago
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kolt_av
Good afternoon, fktifzobr@mail.ru!
Are you planning to release the dwarf archers and other ready-made creatures separately?
Yes, for now, I will release them as creatures of the Fortress faction, and the orcs as creatures of the Stronghold faction, and then, when the Vikings appear, I will move them all to the correct factions, as I originally planned.

And also, all the dwarves will now have a normal skin color, because there is no point in making them gray - it's an unnecessary detail.
5 years ago
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There's one problem here: the Fire Sign can only be applied as a strike in ranged combat, but some Djinn have it, but it won't work.
In reply to vasik
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5 years ago
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vasik
There's one problem here: the Fire sign can only be applied as a strike in ranged combat, but even if a genie has it, it won't work.
I didn't know that, thanks.
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5 years ago
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I turned the double-barreled shotgun into an Emperor-class rifle))))) I need to change the head of this gnome; otherwise, the hood is too wide and goes through the shoulder pads, or I can just make the hood narrower.
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5 years ago
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However... the red gnome is more likely to have a portable mortar!
Overall, it turned out great.

P.s. By the way, these are hunters. And it's better for hunters not to stand out too much – they'll scare away the game or at least quickly attract attention.

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