Dirty_PlayerI probably will never understand what the point of such Walkthroughs is?
It's always interesting to break something, especially when it comes to something that is already broken. Well, Walkthroughs using all the game's bugs are also practiced in many other games, so everything is clear here.
Dirty_PlayerAnd if a way is found to transfer an army or artifacts from one map to another, will we use it too?
It's quite possible; I remember someone already mentioning a similar bug here. But in any case, such a potential bug will not affect the result by day, because it is possible to do without it, just like without the bug with visiting tents.
sanyassh, I completed it in one day, but a different strategy was used from the very beginning. In short, by manipulating the menu and creating a map, you can achieve that we start the game as the red color. Example in the video. This does not always work stably, but I tested it with three different executables, including without the HD mod; this bug also works there.
More about the game:
Airton takes the hat and quits; he can beat the Lazurites on quick if he's lucky, but it doesn't change anything, that's clear. He passes the hat to Fordragon, who speeds up with the bug and collects resources. Inwris is released from prison and goes to the external market. All collected resources are exchanged for mercury. Fordragon swims to the Barbarians and frees Haas; we speed up Haas with the hat. We stand with Fordragon and Haas at the event with the champion distribution and farm champions with the help of the repeating event bug. The collected champions are exchanged for mercury in the external mercenary guild at a rate of 2 mercury per champion. In this way, we accumulate 15k mercury, after which Jeddite, standing in the technical zone, opens the mercury column and takes the sphere. That's it, the comedy is over.
Some screenshots. I didn't try to dig up the Grail, nor did I try to check the compatibility of the flag color change bug with the tent visit bug. Of the things I remember, I managed to exchange the allied army (Torold) in the mercenary guild, but only in the test version; when I started playing, I couldn't do it, but oh well.
If we take the Walkthrough option with the hat bug, but without the flag change bug and without the tent visit bug, then you can also cut it down, but, as far as I remember, not to 7 days, but a little more. You can beat Peplokryl with the sphere and bypass the quests that require creatures. But I am not familiar with the complete structure of the map, so I am speaking in advance.
Marlo_StanfieldI participated in the work on "Almighty fairies II," doing testing. I can say that this is a very ambitious project and undoubtedly one of the best maps I have ever played. Many original ideas that have not been implemented in the game by anyone before. The map, despite its S size, is very labor-intensive, more than many XL, but at the same time, the difficulty is adequate. An experienced player should be able to handle it independently. In general, my best recommendations.
I agree. A great map, I played it until the full version was released. In general, this year turned out to be very successful for interesting puzzle maps – Burning Lands, Alcatraz Escape, and Almighty fairies 2 are examples of this.
"use everything you can," "not everyone knows about them." Ahah, oh my god.