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In reply to vilsa
5 years ago
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vilsa
Could you please provide a walkthrough for the Valley of Heroes map?

Here you can find a walkthrough of this map with explanations.
In reply to wenwell
5 years ago
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Map: 之旅 (Journey) version BT
Author: unknown, date too

The map is corridor-style, static, I recommend it to fans of Wayfarer and Jennifer, I like maps like this
I'd rate the map 7-8/10
Completed it in 11 months, though it could be done much faster
Don't judge too harshly) my first review.
I found this map in a large archive of Chinese maps. After reading reviews here by kolotok I got inspired to find a map with no walkthrough and beat it purely on skill, so to speak a challenge, thanks to him for that) The locations on this map are a rework of the Jedi story map. but in my opinion it's more interesting and harder than the original. Spoilers ahead.

Basically we start as Dragon with 6 heroes. In the starting save the sizes of the conservatories on the respawn are important, by the way the starting respawn is 1 to 1 exactly like in Jedi, from artifacts only the axe and + morale and luck are available, I generated 14 angels in 4 conservatories and the axe, because on the respawn there's a trinket for +3 morale and luck, I'm attaching the save if anyone's interested. Skills are preset: water, earth, wisdom, tactics, archery, and intelligence, near the castle there are 2 huts with logistics and pathfinding. Atypical absence of fights for knowing mechanics at the start. Also like in Jedi, 1 arch joins us and the first castle is taken on auto-battle without losses. Everything there builds itself, except for the upgraded portal, but there's a fort nearby. Then slow is immediately available and a conservatory with 3 angels is taken, Roland is freed, who will be stuck on this respawn for a long time, because you can only get out of it via water walking, and there's only one of those for now, Roland will ride from the external dwelling of monks to the external dwelling of angels, you can level him a bit so he upgrades earth and takes wisdom. I'll say right away it's better to keep all money bags and the cornucopia on Dragon since they are from quest guards, out of ignorance I gave everything to Roland and then had to go back losing tempo, not critical, but still. In Jedi, the medal of vulnerability and earth КЗ were immediately available on the respawn, which made the map very easy. I'll add that the spirit of despair is only available on the map in one copy and will be usable for 1 battle max and will eventually surrender to the guard, so enemies will have morale, but we will too, so a lot depends on RNG. The mana doubler is present on the respawn, blindness is in the shrine, so Dessa is beaten via blindness. For Dessa we get 120 monks, goodies and reinforcements arrive at the castle so there are no money problems in the beginning. After Dessa we need to boost Turis, I'm attaching screenshots, probably the only fight on the map where I used terrain features, I only lost griffins there, then the crystals are broken through, the second castle is taken and immediately the third and the tower, there's no resurrection so you either have to split the archangels or lose very few wizards. After the first tower, 1 azure joins us (who until almost the very end will only block the gate or take retaliations (I remembered Paragon and Vael with his self-sacrifice)) and earth КЗ will be available, guarded by 1k black knights and 50k diamond golems, everything is kited but misclicks are not advisable, I recommend using hd+ and sod sp, because fights are long and it's more convenient. After the КЗ there are two swamps where we'll catch morale, the fight with Andra was very hard because her mana can't be exhausted and she has sacrifice, she resurrects the rust dragon, I spent a long time finding the right setup where I could stand on a corpse after morale. Then we free Crag Hack (without archery and with a female portrait) who will be the powerhouse until the very late game. He has 100 behemoths and a small stack of titans and a second КЗ, which will add a bit of mobility to the map. The core of our army is archangels, behemoths, titans, wizards, poor azure, and I ran with 2 genies, the horses, which sometimes join us in numbers up to 1k, were sold for money, the cyclopes and chickens went the same way for gems and money. Both КЗ will surrender to quest guards but they'll give us resurrection and town portal from the seers. YES, like in many Chinese maps, all paths and artifacts are hidden, so I used prospector and editor. Further along the progression we get frenzy, and on this map I often used the double frenzy tactic on archangels in the first round to remove a couple of interfering stacks, Crag Hack's ability and the archangel stack itself allow us to do this. Many fights follow the known tactic of reducing ammo and mana then resurrecting and shooting from behind force field. Sometimes I didn't take the whole army, because there's no clone yet and mana might not be enough to resurrect everyone. Wall-to-wall fights are harder, we don't fight everyone in the castle, some nearby, the terrain doesn't matter, it's fixed, we fight where we are and how we are, some don't get blinded, I had to leave a small stack of shooters or no-retaliation units if the enemy didn't get blinded, to resurrect. Mana is enough, doublers are almost everywhere. After taking the 3rd swamp, you can assemble the Cloak of the Undead King, don't rush to turn it in right away, because there's a quest guard for it almost immediately. First, behind this quest guard there are 2 more, one we can open and the second we'll open much later, and problems with money and gems start, money piles on the map run out, and the treasury will only be available at the endgame, in short I farmed skeletons wherever possible, as there are many locations and neutrals, a ton of events, a fort near the castle, plus we freed a couple more heroes, Melody with literacy and Dragon from the swamp (just like in Jedi, 640 basilisk and wyverns each, but they were exchanged for money, 1k hydras don't join), as in Jedi he opened a couple of quest guards, but they don't fight, only Crag Hack fights, Dragon beats neutrals and farms skeletons. Enemy armies grow, in the late game they sometimes seem critical but once the key is found they are beaten, a lot depends on RNG, so replays will be frequent. After taking the Cloak of the Undead King and breaking through Kilgor, we finally get clone and resurrection gets more fun. Yes, I'd like to add: I never used hypnosis on the map, didn't find such fights, and enemies don't have the clairvoyance trinket, if it doesn't get blinded, it's because of the courage badge, meaning it can't be hypnotized, in short I didn't use the hypnosis tactic. Of the combination artifacts there are all, the statue will be with us for a short time, which will help growth, but then we'll turn it in and immediately the second one obtained, the elixir of life we'll also turn in right away, we'll use the alliance a bit but turn it in too, Armor of the Damned will appear in the late game and be a key artifact. YES, as in all similar Chinese maps, taverns are absent everywhere except for one swamp, where Tazar sits, whom you first need to punch and then immediately hire, after first splitting up with someone and inviting Tazar, otherwise he wouldn't appear in the tavern, near this same swamp there's an external tavern accessible only to Tazar, but you can't hire anyone there. I don't know why, but that's how it is. Our Tazar is level 59, but stat-wise he's still behind Crag Hack, about a month was spent visiting all the stat boosters, could have been faster. There's no such abundance of trees on the map as in Jennifer, where you can easily level to zero, but after studying the editor I found 5 events with 70k azures you can break through, by that time the army allows shooting them with titans and heroes through double force field. In short, first with Tazar I visited the stat boosters, fought a bit, broke through those 5 events and went to collect all the trees, leveling up to exactly 88, which was enough. On the map you can dig up the Grail but you can't place it in the Flux, nor in the Rampart, though by that time we already have a castle with a Colossus, so we have morale anyway but there's nowhere else to place it, and it doesn't appear near the starting castle like in Jedi (here it's dug up), but only appears in the late game, almost immediately after Tazar's first fight it can be dug up. The first fight will be Múlih, followed by Nella, generally easy fights. The fight with Mutare Drake and 2k of each dragon type turned out easy, because she has no stats, no mana, in short either an oversight or intentional, after Nella you can get another 100 azures from the seer (finally it's not 1)))) Next is the fight with Xeron (screenshot included), at times I thought I would never beat him, I couldn't break through him for a long time, he has 2 single-hex stacks of 5k devils and 7k efreets, trying to kill them to then hide behind FF and shoot under frenzy, by that point I was being shot by his titans and eaten by behemoths with hydras. I was already thinking of writing here, dropping the save and asking for help, but I managed it myself. In short, the screenshots show my army at that time, the wyverns were not necessary, the idea was to catch their ability on the top titan stack, but it turned out simpler, the wyverns removed the retaliation from that stack, I don't remember what the enemy cast but nothing critical, plus we already have Armor of the Damned, and many copies at that, but not the point, the wyverns removed retaliation, the azures blew up the phoenixes and tanked, archangels wait, our titans shoot the top titan stack, behemoths hit the titans, about 3k remain, then double frenzy on the wizards and I had 170 of them left, all the enemy infantry attacked the azure, he endured all their pokes but died on the last one, and Xeron doesn't get blinded by the way. So archangels after waiting resurrect the azures so they tank in the second round, titans finish off the top stack, and behemoths hit the second stack as much as they can, reducing their number as much as possible, our task is to wait with the archangel and place a force field near his cart and hide, and use the archangel clone to take out the devil and efreet stacks, while resurrecting ourselves and first reducing the titan stack to a minimum. Xeron has explosion magic so we endure his explosion until his mana runs out. Turned out easy. After Xeron there's an interesting fight with Grindan in the Flux without a moat, meaning the known tactic of destroying the catapult won't help, but it's generally easy there, the main thing is to take out the titans, fairy dragons, and sharpshooters, then hide behind FF with the archangel and loop him into wasting mana so he doesn't blind, but first buffs himself, which is easy to do. YES, I remembered, either the author forgot to remove the quest 100k wood from Jedi or left it intentionally to trade due to the lack of a treasury, but I had no money problems thanks to the Cloak of the Undead King. though I still traded it for money when I got the treasury. Another feature of the map is the complete absence of the medal of vulnerability and berserker. Even for the final. We play without them, which adds interest. There's a battle against Malekith of an over-high level, he can be blinded, the main thing is not to miss the moment due to animation speed when he puts up a shield and not to run into him with behemoths, as they scatter instantly))) 3 second-to-last heroes are Mephala, Gundula, and Orrin, all of them went through a mountain of exp events and have over-high levels, I can't check even with sod sp, in short I don't know their level but something close to 828 or higher. The first attempt to go against Mephala with behemoths, archangels, titans, wizards, and a hundred azures with 2 genies for buffs ended in failure, she's unbreakable at all, well 2.6k behemoths took out 70 black dragons max, I couldn't outlast her, so I played using the cow clone, they burned her))) With Gundula the main thing is that she doesn't catch morale, otherwise she can be blinded, easy fight. With Orrin it seemed like you could outlast him, but he has 4500 each of titans, zealots, sharpshooters, wizards, magi, and liches, and 1200 azures, and he has the Sphere of INHIBITION, I tried sacrificing Roland to him with a bunch of artifacts like elemental spheres, elixir, etc., but he flat out refused to take it off. I encountered this for the first time, a second-to-last fight without magic. Here losses were inevitable, the question is who and how many to lose, I had to not take wizards at all, because they'll be needed for the final, even with morale of archangels and azures I only killed two shooter stacks, and then his Armor of the Damned limited my mobility and I couldn't reach the titans with behemoths, so I lost 300 behemoths, 400 archangels, and 100 azures, turned out not critical. After killing Orrin you can take 300 and 200 azures and go to the final against Moandor with 3k of each dragon type, generally easy, the main thing is to take out the fairy dragons and azures, then with archangels and wizards behind FF and frenzy.
RESULT 285 days (could be faster if not messing around) and 490 points. The map clicked, I recommend it again to fans of corridors). Also there's a location like in Wayfarer where parts of the Titan's Thunder are lying around, I don't know the date and who copied who, though maybe the author is the same one)
P.S. recommend similar maps, preferably Chinese, Brave People, Road to Rage or something like that I know, already played. Ahest's mystery I started, Wayfarer is the same, just different locations, though they're essentially the same just in different places on the map. I've played almost everything on this list
5 years ago
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I decided to play Paragon 2.0 for a second time, to complete it faster and at the same time try out an idea with Ashwing that I'd had since the first playthrough—and it worked! =)

 

Story under spoiler
Hurrah for stupidity and courage! I realized my plan and "stole" +10 attack from Ashwing in exchange for the sphere of suppression.
I'll describe how to do this below; it took me 2 days and 5 game days to implement this idea, which overall doesn't hit the "speedrun" too hard.
So, as for how I managed it, I'll write it all out on a huge sheet below.

Here is the essence: when we come to Ashwing, we are supposed to sacrifice Vael to deprive the enemy of the sphere of suppression. Here is how it works: the enemy has a border guard that opens if the enemy defeats the hero Vael; behind this border guard is a seer's hut, which offers to exchange the sphere for +10 attack, which the AI does. As it happens, Mograine also has a sphere of suppression, inherited from his mother Aelwynn, and since the spirit of munchkinism is strong in us, I decided to exchange my sphere of suppression for this bonus at any cost—moreover, no further events will be disrupted, because we'll get the sphere back from Ashwing's corpse. Sounds like a plan.
So, where I started: Vael must run past Ashwing, who is wandering between 2 gardens, and take the castle; after that, you MUST exit it. On the next turn, Ashwing attacks Vael, attacks the castle, and only then runs to the border guard. If Vael stood in the way of the castle, Ashwing will have just enough moves to open the border guard, and his turns end there. The next day Mograine runs with screams of "This is mine!! MINE! MINE!!!" into the hut opened by the computer and exchanges the sphere of suppression for +10 attack. Hurrah, the first part of the plan is complete; now I have to think about how to kill Ashwing without magic.
I decided to assess what artifacts I had: I have 3 rings of speed, 3 necklaces of haste, and 5 cloaks of speed. This is important for further actions. So, let's go: we give Mograine one dragonfly (upgraded snakeflies) (native speed 13 + 2 Mograine perk = 15 total). We need to move first; the rusty dragon has a speed of 17, so our speed must be at least 18: put on a cloak of speed and either a necklace or a ring of speed; now our snakeflies will move first in battle.
So, Mograine in one cloak (one "vash") and with a ring attacks Ashwing with single snakeflies. The goal: force the dragons to roast the shooters; this happens without any problem—eyes (or wizards) fall on the first turn, and the rusty dragon roasts the medusas (a fair number of medusas remain since there are few rusties). The battle is lost and Mograine goes to drown his sorrows in the tavern. We dig Mograine out of the tavern and repeat the runs until the shooters are wiped out. In this way, losing all cloaks of speed (except one, which I saved for the final battle), I managed to do the following: take out all the shooters and all of Ashwing's war machines. And now he has 3 units left: Rusties (250 pieces), Crystals (230 pieces), and 1000 black dragons; they stand far from each other, so at the start of the battle, something more needs to be thought out. A test battle with my main troops showed that he gives me a total beatdown without any chance. And we still need to manage without losses—well, maximum sacrifice cyclops or bigs (though I feel sorry for the bigs/monsters). At this moment it started to seem unreal, but I continued searching for a solution and eventually felt a way forward. The thing is, I wondered how to deal substantial damage and decided to buy up some "dead stock" (things I don't use in main troops and wouldn't mind losing). The choice fell on Knights, of whom I gathered 1000 from the castles; I put on the last cloak, second-tier artifacts (old junk), and rushed into battle with 1000 Knights and single snakeflies. Essentially, the plan was to protect the knights with snakeflies and try to hit the dragons with them. While I moved the snakeflies back and forth in different ways trying to find a good position so the knights wouldn't be wiped out on the first turn, I accidentally discovered an interesting pattern that made me reconsider my plans for this battle and take away much more than I expected:
In a standard battle, the AI does everything to position the dragons so that you can't "roast" your own through a counter-attack—and it does this perfectly, even refusing to attack at all and simply skipping a turn or flying away. BUT there is a nuance: if there is an especially tempting target in the battle, the dragons might ignore this rule of theirs, and that's what I used: if a rusty dragon attacks snakeflies in such a way as to open a path for the black dragons to the knights, the blacks attack regardless, ignoring the position of the rusties! After some time, I managed to reach the following position: I have 3 snakeflies, one of which saved its turn, and the dragons are positioned so that they can perfectly roast each other. One snakefly forces the blacks to attack the rusties at the end of round 1, and at the start of the second, both snakeflies force the dragons to roast each other in turn, and Mograine goes once again to explore the tavern. From this battle, I took 30 black dragons out of 1000 and, most importantly, half of the rusties!! Great progress; the only problem is that to make the black dragons forget about caution, the attacked stack must be truly powerful (for example, they no longer aggroed on 700 knights and the AI played safely), meaning these kamikazes are really expensive! In general, I'll say this: I managed to interest him with 1000 Knights; 700 unicorns; 1800 Orc Chiefs (the ones that throw axes). Since the cloaks of speed ran out, instead of snakeflies I took gold dragons; they can't force the dragons to roast their own shooters in the initial stage because they are "double," but for such battles, they were perfect. Feeding him all these poor souls (spending all my money), I managed to destroy all the rusty dragons and leave him with 941 black dragons out of 1000 (and those useless crystal creatures). And I realized that it was TIME FOR REVENGE for this dozen defeats, the sorrows drowned in the tavern, a whole mountain of artifacts gifted to him, and 2 million gold spent. Firstly, obviously, the last battle must take place in the castle to neutralize the crystal dragons; however, defending the castle won't work—Ashwing has ballistics and breaks the gates on turn 1-2. So you have to lure him into the castle himself; fortunately, he returns to the castle after any victory, so if he is standing still on the map, feed him anyone and Ashwing crawls into his lair, which will become his grave.
So, what do we attack with: full gear of attack artifacts, sniper bow (my attack was 98 with 50 defense, and that's without finding a "teapot"). 200 champions (place in the 3rd cell from the bottom), 4000 snipers (in the top cell), fill other cells with single gold dragons, and definitely an ammo cart—this is important. The first dragon pushes against the gates, others cover the shooters (with the cart, you can find a position where dragons kill 1 dragon instead of two). On the first turn, the dragon hits the champions, reasonably assuming that 200 champions are cooler than 1-2 gold dragons; and we didn't put the champion in the 3rd cell from the bottom for nothing, as in this position they stand flush with our catapult, and the dragon, destroying our catapult, will forever bury his crystal friends in the castle walls. And then a bit of luck (at least once luck or morale for shooters over 4 rounds) and the dragon dies before it can break through the screen placed before the snipers =) Crystals fall in 4 rounds; they can't do anything.

That is how I slew this beast without using magic, receiving a reward of +10 attack for my efforts and slowing down the walkthrough by an insignificant 5 game days!
For the most part, you can even save Vael, although it's harder because there will be 10 less attack in the final battle, and how to use Vael isn't very clear... In theory, you could open guards to get dragons that Vael fights with undead, but who knows for sure what's best (if "this Vael" can even open guards; I assume another character is hidden behind him and he simply won't be let in).

So that's how it went! Thanks to everyone who slogged through this sheet of rambling text =) I really wanted to brag about the solution to a problem that took me 2 days =).

In reply to LordWai
5 years ago
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LordWai

Decided to play Paragon 2.0 for the second time, complete it faster, and also test out the idea with Ashwing, which I had since the first playthrough, and it worked! =)

So, the question is: was it worth it? (+10 attack, minus all the money). If I remember correctly, the + and - attack values cancel each other out, is the map still passable? It's more difficult without money, because you can't buy units. Or are these +10 so important for completing the game?

Added 2 hours 50 minutes ago
Jesus_Milan
Map: 之旅 (Journey) BT version
Author: unknown, date also unknown

The map is corridor-style and static; I recommend it to fans of Wayfarer and Jennifer. I like maps like this.
I remember having this map in my saves and a walkthrough for it. As I see, I finished it on 11-3-2 exactly 2 years ago.
It didn't leave a strong impression; it's quite decent for a corridor map, but nothing special. There are epic battles with a lot of armies at the end of the map.

I found another map, and I'm sharing it with everyone who wants it: Cai Yan's Adventure (CHI)
The concept is similar to Ira the Mage: at first, you travel with a single hero, fight, and count the damage dealt, from quest to quest. Over time, it gets more complicated, and you get a second hero. I played it for 2 weeks until I realized that it should have been done without magic, saving it for more difficult battles.
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5 years ago
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Completed Paragon 2.0 in seven game days.

Based on Dandy's comments regarding an 11-day Walkthrough and Kirill Polikushin's video, which clearly demonstrates the path from day one to taking the Admiral's Hat on the seventh: https://youtu.be/Qaup18KTXh8
My improvement is the use of the Keymaster's tent bug when generating the starting save. The algorithm is as follows:

1) Disable HD+.
2) Enter the scenario "visit keymaster tents.h3m", where 8 tents of all colors are placed near the blue player's hero (Paragon is played as blue).
3) Visit the Keymaster's tents.
4) Exit to the main menu.
5) Start Paragon; all tents will appear as visited.
6) To generate a new save, you cannot press the "restart" button, as the tent visits will be lost. Instead, you can exit to the main menu and start over from there, meaning repeat steps 4-5.

Marlo Stanfield helped with the starting save generation, for which I am very grateful. I couldn't get the right layout—the Council was small and there was more than one fairy. He managed to roll it almost on the first try. This actually turned out better, as the purity of the generation is guaranteed; no save editor or other interference was used.

I took the Hat following the video in everything except two points:

1) I broke through the gold and diamond golems using a fairy and a ballista, an idea taken from Ayamizu's Walkthrough: https://youtu.be/watch?t=2419&v=U9OYW53bjpU
This reduces the requirements for the generated save: Morgrain does not necessarily need expert earth magic, shooting of any level, or high attack, spell power, and knowledge parameters at the time of the battle with the gold golems, and it doesn't matter if the golems split into 6 or 7 stacks. In Kirill's video, they split into 6 stacks, but for me, they split into 7, making them harder to manage. In theory, it's possible, but it's nerve-wracking. The fairy option is 100% reliable.
2) I obtained the Hat from the horses on the coast to the right of Stonehelm, an idea by Dandy. Breaking through the hero standing above Loteros would have been extremely difficult in my case: in Loteros, neither Force Field nor Resurrection dropped, only Forgetfulness among the useful spells. Again, in theory, it's possible, but why bother when the horse option is easy and a hundred percent reliable.

Then the real fun begins. With infinite movement points and visited tents, the whole map is in the palm of your hand. I won't describe the route in detail, but here are the interesting moments:

1) After defeating Alwin and gaining access to the red portal, we have the opportunity to free Vael. He has the best skill tree of all available heroes and has expert fire magic. Erianna also has it, but Vael has defense and attack instead of Erianna's air and intellect.
2) Lead Vael to Invincion, obtain stats of 90 and 99 Azure Dragons. Raise the stats to 99, defeat Invincion, and obtain another 200 dragons and the Sphere of Vulnerability.
3) Behind Invincion is a portal leading to several treacherous places. First, we free Ghashra and take 1000 Hydras with her. If unlucky, you'll first have to break through Hydross, as he may block the passage.
4) Purchase at least one Magic Dragon in Targron's domains. Defeat Heliar in the Nameless, obtain the Cursed Armor. Enter the portal and pick up the Pandora's box with 9000 Wizards intended for the Incinerator. The battle with Heliar was still not easy; with Frenzy, his 8000 Wizards killed all the Azures at once, plus he has anti-magic and Sacrifice, a blindness amulet, and all stats at 99. In the battle with him, I had to use the infinite resurrection bug with Archangels for the first time when a fairy is present in the army; the bug is described in physmig version 2.7 on page 120 in the section on neutral creature abilities. Otherwise, there wasn't enough mana for normal resurrection, and there weren't enough Archs to act via clone. Perhaps, in terms of the order of progression, this point and the next should be swapped.
5) Defeat Targron and take 400 Magic Dragons. They could have been a serious game-changer in the battle with Heliar.
6) Kill Ashwing with the red orb without losses. This same infinite resurrection bug works under the red orb. Take 400 Rust Monsters. With this, the army collection is finished; only various small groups of a hundred Wizards scattered in the corners remain.
7) Eranicus is handled in the standard way: anti-magic and force field near the enemy tent, berserk. No amount of creatures is enough to withstand Eranicus's magic and his two thousand fairies.
8) It was interesting to try and break through an anti-magic garrison with 30000 phoenixes using Eranicus. It worked.
9) The Incinerator with the red orb on the cursed land at Greystone is defeated with relatively small losses. Here, there are no tricks other than the Cursed Armor working on cursed land. In my case, he came out of the Castle, so his Black Knights were active, but that's not very important.

All other enemies simply don't deserve attention.

I am attaching the starting saves, the save after obtaining the hat, and the save before the three interesting battles, screenshots of the victories in those battles, and the final result. In this kind of walkthrough, the Grail can only be dug up if you find the devil in the refugee camp; this did not happen for me, so the score is small.
In reply to sanyassh
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5 years ago
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sanyassh

1) Disable HD+.
2) Enter the scenario "visiting the keymaster's tents.h3m", in which there are 8 tents of all colors near the blue player's hero (Paragon is played as blue).
3) Visit the keymaster's tents.
4) Exit to the main menu.
5) Start Paragon, and all the tents will be visited.
6) For a new save generation, you cannot press the "start over" button; visiting the tents will reset. However, you can exit to the main menu and start over from there, i.e., repeat steps 4-5.
I probably will never understand the point of such walkthroughs. And if a way is found to transfer an army or artifacts from one map to another, will we use that too?
In reply to kolotok
5 years ago
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kolotok


Found this map, attaching it for everyone who wants it: Cai Yan's Adventure (CHI)
The concept is similar to Ira the Mage: at first, you travel around with a single hero, fight, and count the damage dealt in units, completing quests one after another. Over time, it gets more complicated, and you get a second hero. I played it for 2 weeks, but then I realized that it should have been done without magic, saving it for more difficult battles.

I also started playing, reached the Titans, and am stuck for now. The duck burns through enemies, but it's not enough for me, so I'm trying different things. If anything, let me know. It's clear what to do with the Azure Dragons and the Skeletons in general, but the Titans...
In reply to Jesus_Milan
5 years ago
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Jesus_Milan
I also started playing, reached the Titans, and got stuck for now. The Wyvern deals damage, but it's not enough for me, so I'm still trying. If anything, let me know. With the Lizards and Skeletons, it's clear what to do, but with the Titans...
I also reached the Titans. But I need to replay everything from the beginning. To defeat them, you need to play almost all previous battles with very little magic. The point of the battle with them is to place 1 Wyvern in front of them, and 2 near our archers. Then the Titans will run directly towards our archers, and in the narrow passage, you can surround them with units from both sides. Of course, the units are not infinite, but with the Wyvern's poison, blessing on the Lizards, and restoring our killed stacks + a couple of morale boosts, you can win the battle. But for this, you need to have a mana reserve, which I spent in previous battles. I roughly understood how to pass the battle, but for now, I've put the map aside.

Something like this, as in the screenshot, but with 0 magic. Also, as I think, the attack should have been on Dessa, and the defense on Ciel. Because Dessa in the battle with the Titans can deal additional damage with a ballista with an attack of 46 or 48. In general, I'm on pause for now. I found a more interesting map.
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5 years ago
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I've released my new map:

https://www.maps4heroes.com/forum/opinio ... 2&game=3

It features 50+ battles, and you'll need to play with heroes of level 6424, periodically restoring their level after it resets. The map provides detailed instructions on how to do this. Important: the map is only playable with the SoD_SP plugin.

I'll be grateful for any feedback. You can find contact information in the welcome message on the map, or you can write here in this thread.
In reply to Obi
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5 years ago
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Obi
Released his new map:

https://www.maps4heroes.com/forum/op...id=1982&game=3
He participated in the development of "Almighty fairies II," focusing on testing. I can say that this is a very ambitious project and undoubtedly one of the best maps I've ever played. It features many original ideas that hadn't been implemented in the game before. Despite being a size S map, it's quite labor-intensive, even more so than many XL maps, but the difficulty is appropriate. An experienced player should be able to handle it on their own. Overall, I give it my highest recommendation.
In reply to kolotok
5 years ago
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kolotok
I also reached the Titans. But I need to replay everything from the beginning. To defeat them, you need to play almost all the previous battles with very little magic. The point of the battle with them is that you need to place 1 fly in front of them, and 2 near our archers; then the Titans will run straight to our archers, and in the narrow isthmus, you can surround them with units from both sides. Of course, the units are not infinite, but with poisoning from a wyvern, blessing on the lizards, and restoring our killed stacks + a couple of morale boosts, you can win the battle. But for this, you need to have a mana reserve, which I spent in the previous battles. I've roughly figured out how to pass the battle, but I've put the map aside for now.

Something like in the screenshot, but with 0 magic. Also, as I think, the attack should be given to Dessa, and the defense to Ciel. Because Dessa can deal additional damage with a ballista with an attack of 46 or 48 in the battle with the Titans. In general, I'm on pause. I found a more interesting map.
I played all the battles with Dessa, and I didn't spend much mana, only on the archer when capturing Flax, and Blaze plus Slow in the battle with the elves. It's clear that you don't need to give away three flies for defense; it's enough in principle. But even if there are 3 of them - that's two stacks + a wyvern + archers and single fairies, that's already 0 morale, which means there's nowhere to get morale from. I won the battle, but I lost 36 lizards, which won't allow me to take Gargan. The morale option: If you give away only 5 snakes so that they are single units, then there will be morale, but will the defense be enough, that's the question.
And what are you playing? I'm currently playing The Legend of Fairy Sword IV, which is also interesting.
I just looked, and it also needs to be replayed; at least, the battle with Alamalor should be played with Ciel; I just saw that she has Eagle Eye, so that's where the resurrection comes from)
In reply to Jesus_Milan
5 years ago
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Jesus_Milan

I conducted all battles with Dess, barely spent any mana, only using ranged attacks when capturing flags, and Bless plus Slow in battles against elves. It's clear that giving up three sprites for defense isn't necessary; there's enough defense in principle. But even if there are 3 sprites – that's two stacks + a wyvern + ranged units and single units of fairies, which already results in 0 morale, meaning there's nowhere to gain morale from. I won the battle, but lost 36 lizards, which won't allow me to take Gargant. The morale option: If I only give up 5 snakes to have single units, then there will be morale, but the question is whether there will be enough defense.
And what are you playing? I'm currently playing The Legend of Fairy Sword IV, which is also interesting.
I just looked it up, and I need to replay it, at least the battle with Alamalor should be approached differently. I only now noticed that she has Eagle Eye, so that's where the resurrection comes from. I thought, where do I get resurrection from?

I didn't know what awaited me on the map in the future, so I consciously leveled up Ciel's attack because she has wisdom, and Dess won't be able to conduct any more complex battles without wisdom. So, I leveled up Ciel's attack, but it seems that this was a mistake, and I should have leveled up Dess's attack, and given Ciel defense. Yes, she also needs to be leveled up a bit; the battle with Alamalor is very easy: surround the ballista with single units, kite the troglodytes, and relearn resurrection.
After unlocking ALL defenses, and besides 1+2 sprites for the titans, I still seem to have 3 left with the second hero. So, I think I can safely take them into battle. I just wanted to keep them for boosting and possibly burning enemy dragons in the future (just in case). I put the fairies in the screenshot just to show how you can position your forces on the battlefield. So, I think you're right; you need to have an army of one type, and the lizards should win in morale.

If you're talking about the map from The Legend of Fairy Sword IV, which Glen is currently playing on YouTube, I almost finished this map when, apparently, no one here knew about it yet. Undoubtedly, I haven't seen anything like it among the maps. Let me give you a spoiler – you can level up on mercury, some of which are guarded by fairies. In crazy battles, using their blindness/resistance, ranged attacks, you can level up nicely and earn thousands of mercury. I wonder if Glen will figure it out. Honestly, IMHO, he chose not the best map for streaming. It has eye-straining, unrealistically complex logistics, a million teleports, an exorbitant number of quest markers, hidden passages, and altered pictures/objects. IMHO, all of this is very bad for streaming, especially when the streamer wasn't prepared.

I'm currently playing, as I think intuitively (I've only been playing for 2.5 weeks), one of the best maps I've played this year. I somehow dug it up on a Chinese forum, but only now found it. It's a dynamic map that definitely won't let you get bored – 荒原上的英雄完善测试版(高难), something like Heroes on the Wasteland, a VT version. I'm attaching it for those who are interested in my recommendation; just remember to rename the file from Chinese to English after unpacking.

In general, this year I came across some good maps; I wanted to make reviews of at least 2 of them, but I didn't have time to write them. Maybe I'll do it later if I feel inspired.
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In reply to kolotok
5 years ago
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kolotok

I didn't know what to expect on the map, so I deliberately leveled up Cielke's attack, because she has wisdom, and Dessa won't be able to handle any more complex battles without wisdom. So, I leveled up Cielke's attack, but it seems like that was a mistake, and I should have leveled up Dessa's attack, and given Cielke defense. Yes, she needs to be leveled up a bit too; the battle with Alamar was very easy: we surround the ballista with units, kite the troglodytes, and retrain resurrection.
After unlocking ALL the defenses, and besides the 1+2 flies against the titans, I still have about 3 more units left on my second hero. So, I think I can safely take them into battle. I just wanted to keep them for boosting and possibly burning enemy dragons in the future (just in case). I put a fairy in the screenshot just to show how you can position your forces on the battlefield. So, I think you're right, you need to take an army of one type, and in terms of morale, the lizardmen should win.

If you're talking about the map "The Legend of Fairy Sword IV," which Glen is currently playing on YouTube, I almost finished this map when, apparently, no one here knew about it yet. Undoubtedly, I haven't seen anything like it among the maps. Let me give you a spoiler - you can level up on mercury, some of which are guarded by fairies. In crazy battles on their blindness/resistance, shooting, you can level up nicely and get thousands of mercury I wonder if Glen will figure this out. Honestly, IMHO, he chose not the best map for streaming. It has eye-watering, incredibly difficult logistics, a million teleports, an exorbitant number of quest pillars, hidden passages, and altered pictures/objects. IMHO, all of this is very bad for streaming, especially when the streamer hasn't prepared.

I'm currently playing, as I think intuitively (I've only been playing for 2.5 weeks), one of the best maps I've played this year. I somehow dug it up on a Chinese forum, but only found it now. It's a dynamic map that definitely won't let you get bored - 荒原上的英雄完善测试版(高难)something like "Heroes on the Wasteland," a VT version. I'm attaching it for those who are interested in my recommendation; just remember to rename the file from Chinese to English after unpacking.

In general, this year I came across some good maps; I wanted to make reviews of at least 2 of them, but I didn't have time to write them. Maybe I'll do it later if I feel inspired.

I haven't seen Glen play it; I only spent about 2 hours today generating a starting save, with the main requirement being that the group of snipers near the castle joins, then a bunch of replays of the first week, and indeed, it was because of the logistics, to have time to free the mule and take the dragon lair, then I replayed a couple more weeks, also because of the logistics). I'll probably finish this map and then go back to Dessa and Cielke. And for the battle with Alamar, I just took cyclops and led the blind around the upper obstacle; you can also do this with Cielke, but the battle will just be a little longer
In reply to Jesus_Milan
5 years ago
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Jesus_Milan

I only spent about 2 hours generating the starting save today.
What a lazy bunch. People used to spend weeks generating a save for Wayfarer, and now it only takes 2 hours – oh, I'm so tired.
In reply to Nasos
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5 years ago
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In my opinion, generating a starting save file is an interesting element of the game, a sort of pre-game experience, if you will.

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