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It's always interesting to break something, especially when it comes to something that's already broken. And walkthroughs that utilize all the game's bugs are also practiced in many other games; that's all clear.
I often watch speedruns of various games, including festivals like GDQ. When I see a speedrunner start their run with something like infinite gold multiplication or walking through walls, I immediately turn it off because it's unpleasant. But as a rule, a self-respecting speedrunner won't even play games where the walkthrough is based on exploiting some bug. The same goes for Heroes; for some reason, we don't see any speedruns of difficult maps in the shortest possible time, but only some exploits. Like with this paragon, where someone broke the map and used the most egregious bug in the game with the Archmage (in my opinion, the appearance of the Archmage on the map is a mistake by the map author, but still). And it's likely that they don't have enough skill to complete the map normally at speed.