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Walkthroughs for custom maps.

#3583
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wenwell

sanyassh, Completed it in one day...


The music didn't play for long, and my record wasn't unbeaten for long either :)

Dirty_Player


I probably will never understand what the point of such Walkthroughs is?


There's more meaning to them than it seems at first glance.

1) To show that such bugs even exist. Not everyone knows about them. Some of those who do know may not fully understand their power. And here's a clear result, a Paragon in 7 days, the potential of the bugs is immediately visible.

2) This Walkthrough falls into the category of "use everything you can." Moreover, I didn't use the repeating event bug to see if any non-trivial battles would arise. And they did.

3) There are people who want to protect their maps from the use of bugs. It is even more useful for them to know about them. As far as I know, in Paragon 3.0 it will be impossible to use the Admiral's Hat bug due to the SoD_SP plugin options, and the only tavern will be located behind the swan pond, which prevents hit-and-run tactics and re-purchasing. Now, colored tents and border guards, as well as the presence of magic dragons in the army, are added to the list of potentially vulnerable places.

wenwell

I recommend playing Alcatraz Escape, it's a very good map!


Thank you for the feedback! But in 2.0.3, more problems were discovered than I expected. I can't guarantee anything, but I will try to release 2.0.4 by January 18th.