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Message from }{0TT@6bI4
There is a way, using the editor.And how?
Added 8 minutes later
Another problem has appeared with the mod for NCF creatures (i.e., I only have a database with new IDs for creatures and an executable to launch the game with this database). For some unknown reason, the elves have started choosing non-existent creatures as their sworn enemies. I haven't planned anything in this area yet, so I haven't made any changes. Does anyone know what causes this? And how can I fix it?I'll add that, in addition to the database itself, I also have NoBlokEditorCoreNCF (supposedly for the ability to work with new creatures in the editor) and NCF_EU_Creatures (with creatures from the Unicorn Empire from the campaign of the same name).
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Hello. Can anyone tell me how to change Marquel's specialization so that he also works with neutral undead? (I mean Death Knights and mummies)
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In the style of NHF, it would involve scripting to check for interactions with enemy units and, if mummies/knights are present, to join them.
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In the style of NHF, it would be possible to implement a script that checks for interaction with enemy units and, if mummies/knights are present, adds them to your side.
Cool! Is it possible to implement something like that?

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Hmm, script every unit to check who is attacking them, or something? I didn't quite understand what you meanEither that, or a trigger on the hero, I suppose?
Either that, or a trigger on the hero, I suppose?
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If you want to make it specifically a fire spell and not an earth spell, it's unlikely. Although, I might not know everything.
Could you tell me if it's possible to modify the Fire Lord skill so that all fire spells damage the creature's armor, including Meteor Shower?