Skip to content

Posts from Modding

No ratings yet — be the first to rate!
User Avatar
Auto-translated
only the strength of the applied effects can be changed; the spells themselves cannot be changed.
Нет войне.
User Avatar
Auto-translated
Is it possible to create a ranged attack pattern similar to the "tournament strike," where the position of the second target depends on the archer's location? In other words, could the archer fire a kind of limited magical attack?
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
User Avatar
Auto-translated
I have a question: what value should be specified in the Rot parameter in the xdb files of Scenes/CombatArenas to rotate the arena by 90 degrees? I've tried 1, 90, 1.5708, etc. And, in general, is this even possible?
User Avatar
Auto-translated
try values from 0 to 1. At least, I was only able to rotate, for example, ModelInstance objects in effects using these values.
Нет войне.
User Avatar
Auto-translated
I made an installer for myself and decided to share it. If anyone needs it for building their mods, I can share the source code.

Link to the image on VK: https://vk.com/esto100nec?z=photo-63497191_457239462%2Fwall-63497191_39
I will be creating my own collection of mods and, in general, I will be improving the game in my free time.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord
User Avatar
Auto-translated
Well, after deciding to play and test the game, I realized one thing. Namely, that in its current form, the skill upgrade system in Heroes 5 simply doesn't work. And it's not about upgrading through the central skill (which mods often focus on), but about the fact that the concept of randomness in skills simply doesn't work (because, strangely enough, the player always chooses a way to counteract randomness as much as possible and upgrade in a predictable way, and usually succeeds). There is no balance, there are few skills – so the player upgrades skills until the very end, instead of taking a new skill, until the desired skill drops from these skills.
In this regard, you begin to understand the skill upgrade system in the seventh installment, where you have everything the same, but without randomness. Because that's fair; the player would still achieve the desired outcome in 80% of cases, but in 20% of cases, they would complain that the numbers didn't add up. But here, you achieve it in 100% of cases, and everything is fine. If only there was a normal balance in the skills...
Or the system from the third game, without skills. Where you have a real chance to mess up your build because there might be a choice between two skills that you didn't expect to have. There were also balance issues there, but in their case, it would be very easy to solve them (not in an optimal way, but at least somehow), since there are no dependencies, only the strength of the skill and the probability of it appearing.
These are just some thoughts out loud.
Perhaps, the ideal solution for the fifth game would be to do something like this:
Increase the number of skill slots to 8.
Remove skill slots altogether.
Attach racial skills to the corresponding levels of racial skills.
Compile new skills or additional effects for existing ones from the remaining skills, adding your own imagination (say, for the last, expert level, as an additional bonus).
It is also probably necessary to slightly increase the required experience for upgrading, since in such a system, 8 skill slots will still be filled faster than 6 old skill slots with skills.
Then we come to a scheme a-la the third game, since a scheme a-la the seventh game is clearly not possible.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
@Esto100nec1, could you please tell me if the program you use to create the installer can detect the folder where the game is installed?
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Auto-translated
Increase the number of skill slots to 8.
EWA, right?
In reply to psatkha
User Avatar
Auto-translated
psatkha
@Esto100nec1, please tell me, does the program you use to create the installer recognize the folder where the game is installed?
Well, if you have programming skills, you can write a script or look for an existing one, add it, and the installer will be able to find the game folder for installation.
The installer in the screenshot doesn't have this function. It's just a regular installer. It only remembers the last path where the program was installed from this installer. But you can choose the game folder yourself, and it will install what needs to be installed where it needs to be installed, depending on the checkboxes selected in the installer.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
Здесь я всегда на связи Discord
User Avatar
Auto-translated
EWA, right?
Well, not EWA, but rather the executable 5.5, which EWA uses, but yes, that's what I meant. That is, my thoughts are not just abstract, but take into account the availability of a technical possibility.
Well, having programming skills, you can write a script, or look for an existing one, add it, and the installer will be able to find the game folder for installation.
Out of curiosity, what is it written in? Not Python?
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Hello.
Could you please tell me if the Possesionmarker parameter is related to the TownExterior parameter?
Is the faction icon, which indicates the affiliation of a building to a specific faction, linked to a particular model? For example, in a town, the icon seems to be linked to the town hall, because if you remove the town hall model, the icon disappears.
User Avatar
Auto-translated
Hello! Could you please tell me if it's possible to increase the size of hero/creature models within the game files? Something similar to how Arcomage compares to a regular Lava Dragon. Or would this require editing the model itself in 3D modeling software?
In reply to Азгалор
User Avatar
Auto-translated
Azgalor
Hello! Could you please tell me if it’s possible to increase the size of hero/creature models through the game files? Something like Arcat compared to a regular Lava Dragon. Or is it necessary to edit the model itself in modeling programs for that?
You can only change the model; it’s not possible to do it through the files.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
User Avatar
Auto-translated
fktifzobr@mail.ru

you can only change the model; there's no way to do it through the files.
There is a way, using the editor itself.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
In reply to }{0TT@6bI4
User Avatar
Auto-translated

}{0TT@6bI4

There is a way, through the editor.

And how?

Added after 8 minutes Another problem has appeared with the mod for NCF creatures (i.e., I only have a database with new IDs for creatures and an executable to launch the game with the readability of this database) - elves, for some unknown reason, have started choosing non-existent creatures as their sworn enemies. I haven't planned anything in this topic yet, so I haven't changed anything. Does anyone know what causes this? And how can I fix it?

I'll add that, in addition to the database itself, I have NoBlokEditorCoreNCF (supposedly for the ability to work with new creatures in the editor) and NCF_EU_Creatures (with creatures from the Unicorn Empire from the campaign of the same name).

Statistics

Welcome our newest member: Emil