Posts from Modding
https://www.moddb.com/mods/homm-5-chaos-theory/downloads At this address, you can download "Neutral Creatures," and there's an archer I'm interested in. But all the texture files in the mod don't open and cause an error – "index was out of bounds of the array." Also, does anyone know where I can find these guys? ->
I can't help with the little guy in the picture, but in the file at the link - "NCF Neutral Creatures", all the textures open without errors. And the textures of the archer, if that's him
Maybe your DDS plugin has crashed or is broken.
I recently updated my programs for viewing and editing DDS format, maybe something will be useful to you:
For viewing images and DDS format - Imagine_1.1.1_x64_Unicode.rar (except for new DDS formats like and the like).
For simple viewing and re-saving in other formats (including new DDS formats like ) - NVIDIA_Texture_Tools_Exporter_2021.1.1.exe (It works independently through an exe file (you don't need to install it, you can unpack it with 7Zip and use the two files "FreeImage.dll and nvtt_export.exe")).
For Photoshop - NVIDIA_Texture_Tools_Exporter_for_Adobe_Photoshop_2021.1.1.exe (plugin, you can also not install it, but unpack it with 7Zip into the "Plug-ins" folder, for example, in - "C:\Program Files\Adobe\Adobe Photoshop 2020\Plug-ins") file "nvtt_export.8bi".
Good evening, fellow forum members! Does anyone know where I can find a "working" version of the "Chaos Theory" mod? I mean, which one. You can download "Neutral Creatures" at this address: https://www.moddb.com/mods/homm-5-ch...eory/downloads. It contains the archer I'm interested in. But all the texture files in the mod don't open and crash with a paint error - index was out of bounds. ->
Thanks, I'll try it!
I forgot to mention that when saving, you will definitely need to recreate the mipmaps, otherwise the texture will flicker a lot in the game.
forgot to mention, when saving, you definitely need to regenerate the mipmaps, otherwise the texture will have a lot of artifacts in the game.
Since I don't have much programming experience, I would appreciate it if someone could explain how to do this in detail.
1. Idea: Make gold mines produce 2000 gold per day instead of 1000.
2. Idea: Make mines constantly guarded. If a hero defeats the guards, a new, twice as strong guard appears.
Hello everyone! I need help with map editing, specifically with adjusting the settings for mines.
Since I don't have much experience in programming, I'd appreciate it if someone could explain how to do this in detail.
1. Idea: Make gold mines produce 2000 gold per day instead of 1000.
2. Idea: Make mines constantly guarded, and if a hero defeats the guards, a new, twice as strong guard appears.
As for increasing the gold income from mines, I don't know where this is configured, and it might not even be possible to change, as it could be a fundamental game mechanic.
Hello! Is it possible to disable the highlighting aura on the global map (like when pressing Alt or when the hero is behind an obstacle)? Is it tied to the model, or is it in the game engine itself? Because of it, models added through an effect are colored with the player's color, as in the screenshot below:
Hello! Is it possible to disable the highlighting aura on the global map (like when pressing Alt or when the hero is behind an obstacle)? Is it tied to the model, or is it in the engine itself? Because of it, models added through an effect are colored with the player's color, as in the screenshot below:
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