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Message from Azgalor
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Message from }{0TT@6bI4

There is a way, using the editor.

And how?

Added 8 minutes later

Another problem has appeared with the mod for NCF creatures (i.e., I only have a database with new IDs for creatures and an executable to launch the game with this database). For some unknown reason, the elves have started choosing non-existent creatures as their sworn enemies. I haven't planned anything in this area yet, so I haven't made any changes. Does anyone know what causes this? And how can I fix it?

I'll add that, in addition to the database itself, I also have NoBlokEditorCoreNCF (supposedly for the ability to work with new creatures in the editor) and NCF_EU_Creatures (with creatures from the Unicorn Empire from the campaign of the same name).
You can't increase the size of a hero, unit, or any other object in the Heroes map editor; you can only change effects (as you can see, at the end of the video, I increased the size of an effect https://www.youtube.com/watch?v=YbNi...nel=Esto100nec). I assume that you could make a hero an effect, and then, maybe (maybe), it would work. In general, you can do it using a lot of programs, but in any case, you will have to create all the animations from scratch, so it's not worth getting into all of this. NoBlokEditorCoreNCF is my mod. CoreNCF is integrated into NoBlokEditor, along with many improvements. If you have NoBlokEditorCoreNCF installed, don't install the NCF mod.
Уроки по моддингу Heroes на youtube
Мои файлы по HoMM_V, по M&MH_VII
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