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4.2 (6 ratings)

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MasteR
#76
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Decided to try a speedrun of a map. Took TE again, and played as Iranna. Used a tried-and-tested build: Lucky Wizard + Pyromancy + Magic Attraction; this time, without Empathy, as I didn't have enough experience. I was only level 31. It was still a tough fight against the guardians; I had 104 Griffins left. I finished in 74 days. Score: 2335. I got the Seraph badge. I could have finished a couple of days faster, but finishing in under 70 days is just incredible! I don't know if anyone else will be able to do it.
In reply to OrnsteinDragonslayer
#78
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I replayed the map, and with the Necromancers, thanks to better move planning, I managed to complete it in 66 days. But this was purely a technical walkthrough, requiring no creativity or luck.
Then I started playing as the Barbarians, and things started getting intense. The author's quirks began to emerge from all the AI heroes. Surviving the first "guest" is already an achievement. The AI likes to throw in some kind of mage to start with. So, a Dark Elf of level 12 appears and starts unleashing chain lightning and meteor showers – it's quite a challenge. By this time, the Necromancer never has expert knowledge of "Chaos." Something went wrong; let's restart for good measure. Then, a Necromancer of roughly the same level appears and starts casting "Berserk" and "Enslave" – it's not any easier. By actively using shamanic dances, my hero managed to survive the initial difficulties, and I leveled up his "Antimagic," making life a little easier for a while. But from the middle of the game onwards, AI heroes started appearing who, without any skills in "Light" magic, tirelessly cast "Divine Retribution."
You can complete the map very quickly as a Barbarian (faster than with the Necromancers) if it weren't for the final guardian. No matter how good your "Antimagic" is, the guardian casts "Enslave." If the spell goes through, it's impossible to win; the undead have extremely high initiative and very large stacks of ghosts. For the Barbarian, the only hope of preventing the spell is with Goblin Shamans, but these freeloaders won't block magic until there are more than 1,000 of them (the AI can still break through with a spell in this case, but the odds are still in the player's favor).
I enjoyed playing as the Barbarians here – it was full of excitement.
In reply to 13га
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#79
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13th game
I replayed the map, and with the Necromancers, thanks to better turn organization, I managed to complete it in 66 days. But this was purely a technical Walkthrough, requiring no creativity or luck.
Then I decided to play as Barbarians, and things started getting intense. The author's quirks began to emerge from all the AI heroes. Surviving the first "guest" is already an achievement. The AI likes to throw in a Sorcerer to start with. Then a Dark Elf of level 12 appears and starts casting Chain Lightning and Meteor Shower – it's a real challenge. By this time, the Necromancer never had expert knowledge of "Chaos." Something went wrong, let's restart for decency's sake. Then a Necromancer of approximately the same level appears and starts casting "Berserk" and "Enslave" – it's not any easier. By actively using shamanic dances, my hero managed to survive the initial difficulties, and I leveled up his "Antimagic," making life a little easier for a while. But from the middle of the game, AI heroes started appearing who, without any skills in "Light," tirelessly cast "Divine Retribution."
You can complete the map very quickly as a Barbarian (faster than with Necromancers) if it weren't for the final guardian. No matter how good your "Antimagic" is, the guardian will cast "Enslave." If the spell goes through, it's impossible to win; the undead have extremely high initiative and very large stacks of ghosts. For the Barbarian to prevent the spell from going through, the only hope lies in Goblin Shamans, but these freeloaders refuse to block spells until there are more than 1,000 of them (the AI can still break through in this case, but the odds are still in the player's favor).
I enjoyed playing as a Barbarian here – it was full of emotions.
P.S. The replays of the final were obtained from two different restarts. In one, I played with the "Lion Set," and in the second, with the "Archer's Dream."

66 days! Even for Necromancers, that's very fast
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

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Одиночные сценарии Heroes V 3.1:


Незваные гости
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In reply to MasteR
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#80
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MasteR
If the regular version of the map seems too difficult, an additional (l) version is also available.

Where is it?
In reply to 13га
#81
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Hello everyone!
It took me 5 days, but I finally finished this scenario, on my second attempt.

The first time, I was confident and set the difficulty to "Hero" and chose the Castle, with Vittorio. Accordingly, I had no money, and in the 2nd-3rd week, an Elf arrived with an army three times larger than mine. I managed to upgrade my War Machines and Ballista, and I won, but suffered 60% army losses. A week later, a Necromancer came and wiped me out in my Castle... This map really challenged me with its difficulty... I started thinking about what I could do. So, I chose the Necromancer, Naadir, on "Warrior" difficulty. This difficulty allowed me to quickly build up my Castle and defend myself within its walls against the first enemy heroes.

I read the forum and realized that only 32 enemy heroes appear on this map, with an interval of approximately 7-10 days, and each time they become stronger. The Hunter only appeared once for me (defending the Castle for a month).
In the end, I won every battle "without losses," so to speak. Some of the battles dragged on for an hour. How did I do it with enemy troops outnumbering mine by a factor of 3-5?

- We fight through Subjugation, Berserk, and Dispel (your hero must have Defense fully upgraded).
- Without losses! We leave the enemy with 1 strong stack, preferably alive, for Subjugation, resurrect our own troops, and heal from the damage of vampirism. (This is important! If you suffer losses in every battle, even 10-15%, you won't win against the next and subsequent heroes).
- Often, you need to wait until the enemy hero runs out of mana, so that they don't destroy your entire stack with a single Ice Bolt, which you have resurrected 5+ times, leaving your warriors with only 1 hit point. And hero attacks from their hand are not scary; they hit a specific number of units, not based on damage. The Necromancer's Sign helps with our mana.

In the end, I won against the main boss of the map without losses, but on my second attempt!))
I equipped Sandro's Cloak, subjugated the Death Knights, and then everything went according to plan.

I warn you! This map can change a person's very essence... )
- You start long battles where you torment the enemy's last stacks...
- You simply have fun dominating the enemy, killing armies many times larger than yours without losses.

I've attached a screenshot of the battle with the boss, as I wrote above... I left the horse with a choice: LIVE in captivity or DIE ))

All the best! Thank you to the author for the map!

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In reply to BLG_cRASH
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#82
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BLG_cRASH
Hello everyone!
It took me five days to finally finish this scenario, on my second attempt.

The first time, believing in myself, I set the difficulty to "Hero" and chose Castle with Vitorrio. Accordingly, there was no money, and in weeks 2-3, an elf arrived with an army three times larger than mine. After managing to upgrade Expert Machines and a Rapid Ballista, I won him, but suffered 60% losses in my army. A week later, a Necromancer came and defeated me at the castle… This map really grabbed my attention with its complexity... I started thinking about what could be done. So, I chose Necromancer with Naadir on "Warrior" difficulty. This difficulty allowed me to quickly build up the castle and defend it from the initial enemy heroes.

I read the forum and realized that only 32 enemy heroes appear on this map, with intervals of approximately 7-10 days, each one stronger than the last. The Hunter appeared for me only once (defending the castle for a month).
In the end, I won every battle "without losses," so to speak; some battles lasted for an hour. How did I do it with troops where the opponent had 3-5 times more?

- We fight through Subjugation, Berserk, and Dispel (your hero must have Defense fully upgraded)
- Without losses! Leave the opponent with 1 strong stack, preferably alive, under Subjugation, resurrect your own units, and heal from vampire strikes. (this is important! If you suffer even 10-15% losses in each battle, you will not win against subsequent heroes)
- Often, you need to wait until the enemy hero runs out of mana, so they don't destroy your entire resurrected stack with a single Ice Bolt, leaving them with only 1 hit point. Also, attacks from the hero's hand are not scary; they hit a certain number of units, not based on damage. To help our mana, use the Necromancer's Sign.

As a result, the main boss of the map was defeated without losses, but on my second attempt))
I put on Sandro's Cloak, subjugated Death Knights, and then everything went according to plan.)

Warning! This map can change a person’s very essence... )
- You start long battles where you torment the last stacks of the enemy…
- You simply revel in defeating armies many times larger than yours without any losses.

I attached a screenshot of the battle with the boss, as I wrote above... I left the Crystal Horses with the choice: LIVE in captivity or DIE ))

All the best! Thank you to the author for the map!

Attachment 63927

Thank you for the detailed feedback) The original idea – trapping the Crystal Horses with crystals – is great

#83
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Good night to all!
I hope for a quick response, even though there haven't been any new posts in the thread for a while.
I started playing through the map as Nura, and in the Temple of Magic, at level, I received the Hive Summon spell.
I don't have any third-party mods for Heroes, maybe someone has already encountered this "problem" on this map.
Good luck and fighting spirit to everyone.
P.S. Sorry for the inconvenience, it turned out not to be the map's fault. I cleared the maps folder, and there was a conflict with its contents.
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#84
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I want to thank the map author!
It turned out to be an interesting scenario!
The final battle against the guardians of the red crystal took place on the 9th month, 3rd week, and 3rd day!
I completed it without much difficulty, and I especially enjoyed the battles against different races, especially orcs; I've been wanting a scenario against orcs for a long time!
I played as Hafiz, that is, as mages, on Hero difficulty! I quickly found the Tear of Ashi near the first obelisk! I built two cities, and in one of them, the Tear provided a significant boost!
But in my opinion, another map by this author (Uninvited Guests) is much more challenging; it's my favorite map, and it's a great place to test different heroes and their various builds!
Thanks again to the author and good luck in creating similar maps!
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#85
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I'm curious, does the author even play their own creation?

I started playing on Hero difficulty. I chose the Elves (hero Vinrael) and lost immediately to the first enemy hero.
I started a new game with Humans (Laslo). The result was the same.
I got tired of torturing myself on Hero difficulty and, skipping Veteran, I started playing on Warrior difficulty. I played with the same Laslo, but didn't have much success. I managed to defeat the first three heroes, but couldn't handle the fourth.
And again, I started a new game. This time, I chose Orcs (Haggish). I haven't lost yet, but it's heading that way. I successfully defended against enemies for 6 in-game months. I don't even want to count how many heroes I defeated. Battles happened quite often. But then came the moment when I couldn't defeat an enemy Orc because of his Horde Fury. They have a huge crowd, and with one volley, he wipes out any of my units, and I have nothing to counter it with; I was given a terrible Chief's Command and War Cry.
I started running away from him, luckily I had Logistics skill already. At the moment, there are a whole bunch of these heroes, but the problem isn't them; the problem is that I can't build a shipyard (as I understand it, I need to reach the Crystal by sea), but it requires some workers, and I can't find them even though I've explored the entire map. Either I'm an idiot, or there's a bug.
P.S. It's annoying that you can't take artifacts from enemy heroes after winning. One jerk took an artifact on his way to my castle, which I had my eye on, but hadn't had time to pick up yet. I thought, "It's okay, I'll take the artifact when I kill him," but no such luck. And for some reason, the Silent Pursuit ability doesn't work against enemy heroes. I can't check their inventory.

#86
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Crystal found. Without much fuss, I took Nazir and the yellow golems. First, use Fireball, then finish everyone off with Armageddon.
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#87
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I completed this scenario, Inferno, Grol, Hero difficulty.
WalkthroughFor the first week, I developed normally; Grol quickly acquired troops. On the eighth day, Ora appeared, with high danger (90 mana, berserk, and enslave). I decided to surrender the city to Ora for 3 days; she built succubi, warhorses, and cave demons there. Then, I distracted her with another hero, and on the 14th day, I reclaimed the city. From that moment on, I played differently, but on the sixth week, everything was already hopeless, so I played it backward. I will only describe the successful walkthrough from now on.

It is already known that in the guild, there are chain lightning, berserk, shock, and unholy; the neutrals here are such that you lose without vampirism. I continued to distract Ora, but then Iranna appeared with high danger (225 mana, gnome shield). I attacked and retreated three times with 14 imps; after that, Iranna was already afraid of Grol. I went to the mentor, took the secret knowledge (little gold, many reloads), Darkness was already there, and I removed Chaos. Ora has the Tome of Darkness, but you don't get enemy artifacts for winning here. Now, I need to fight Ora; she must attack herself (there is no time to run and catch her); I need to use the right spells, and Grol must win (she has manacles). It didn't work the first time, but I managed to do it (losses: 12 imps and 50 demons); Grol learned vampirism, enslave, resurrection, and haste.

The next enemy is Deidra with high danger and manacles. Because of her, Grol cannot move far from the city; Grol is only level 16. In two attacks, I finished off Iranna. I distracted Deidra; Grol gained level 19 on the neutrals. Ossir appeared (resistance 35%), I attacked and retreated three times, and the danger became low. On the 58th day, Grol finally reached level 20 and learned the portal spell. Alastor appeared; in two attacks, he became low danger. I finished off Ossir in two attacks with 14 demons. The quest hunter appeared, and I refused his offer. I initially killed Alastor, who was running around with three squads, but I played it backward and decided not to touch him!! Two exclamation marks, like in chess. I will explain the idea later.

Grol runs to the mentor, changes the build to: Darkness, Light, sorcery, battlefield pathfinding, trophies. After that, he takes the Tome of Light and the Ring of Sar-Iss from the neutrals and returns to the city. The next enemy is the nasty Nura with a mirror and spells of all schools. Previously, she immediately went to the city, and there was a hopeless battle (even if I inflicted damage and retreated beforehand). However, now that Alastor is alive, the computer transfers most of the army to him! And leaves gremlins, djinn, elder demons, and hellhounds for Nura. Alastor attacked and retreated; after that, he attacked Grol in the castle, and I managed to win without losses. In the field, I killed Nura without losses with outcasts.

I retreated once against Laslo and twice against Marbas. In both cases, I finished them off without losses in the castle. In the field, I killed Deidra without losses, who had been running around the map for 2 months. Enemy heroes started to appear more often, but Grol already has a large army, so all subsequent battles are won immediately in the castle without losses (only against Nimue, I attacked, killed the imps, and retreated). The characteristic game for demons begins: using Darkness to destroy the enemy without mana. Against a mage with a mirror, we use evasion and break the cart. Against undead, we arrange the troops tightly in the corner (higher liches), close all real squads with gates except for outcasts, and fight the spirits, vampires, and dragons in melee. The battles are long, but they cannot be called difficult. Most of the time, everyone stands still, and Grol revives. I had to think about the battles where the catapult immediately breaks the wall or gate (Argath, Daleb, Keegan); replays are available.

In the fifth month, I remembered that there are quests in this scenario and started to complete them. On the 131st day, I captured the neutral city of Inferno. I progressed slowly in the storyline because I often returned to the starting city to repel attacks. On the 206th day, I defeated the 32nd and last enemy hero (Keegan). Now, I can run around the map freely; no one interferes. Only now did I buy devils; before that, I fought without them. I didn't look for the Tear of Asch. Next, I need to defeat the Crystal Guardian...

Before the final battle, I removed luck and took education. I left the elder demons and hellhounds at home but placed three squads of outcasts. The guardian has a huge undead army and powerful artifacts. Grol has the Cloak of Sandro, but berserk doesn't work, and enslave only lasts for 3 turns (a weakness of Darkness). In the first turn, Grol uses general dispel, and with everything, he opens the gates. With irresistible force, he throws the demons into the crowd, first the black knights, then the spirits; they are quickly killed there. After that, everything is easy; I won without losses. The scenario was completed in 245 days.

This is the most difficult scenario of all the ones I have played. Many reloads; there were times when I went back two or three weeks to play differently. I didn't even consider starting over; it was important for me to find a solution based on my knowledge of this game.

I read the comments... It turns out that I am the only one who won here with demons on Hero difficulty?! The scenario is interesting because sometimes I had to act very unconventionally to continue the game and eventually win. It was a good "Heroes exam," and I passed it successfully and am satisfied with the result.
Thank you very much for the map!