Then I started playing as the Barbarians, and things started getting intense. The author's quirks began to emerge from all the AI heroes. Surviving the first "guest" is already an achievement. The AI likes to throw in some kind of mage to start with. So, a Dark Elf of level 12 appears and starts unleashing chain lightning and meteor showers – it's quite a challenge. By this time, the Necromancer never has expert knowledge of "Chaos." Something went wrong; let's restart for good measure. Then, a Necromancer of roughly the same level appears and starts casting "Berserk" and "Enslave" – it's not any easier. By actively using shamanic dances, my hero managed to survive the initial difficulties, and I leveled up his "Antimagic," making life a little easier for a while. But from the middle of the game onwards, AI heroes started appearing who, without any skills in "Light" magic, tirelessly cast "Divine Retribution."
You can complete the map very quickly as a Barbarian (faster than with the Necromancers) if it weren't for the final guardian. No matter how good your "Antimagic" is, the guardian casts "Enslave." If the spell goes through, it's impossible to win; the undead have extremely high initiative and very large stacks of ghosts. For the Barbarian, the only hope of preventing the spell is with Goblin Shamans, but these freeloaders won't block magic until there are more than 1,000 of them (the AI can still break through with a spell in this case, but the odds are still in the player's favor).
I enjoyed playing as the Barbarians here – it was full of excitement.