Walkthrough
For the first week, I developed normally; Grol quickly acquired troops. On the eighth day, Ora appeared, with high danger (90 mana, berserk, and enslave). I decided to surrender the city to Ora for 3 days; she built succubi, warhorses, and cave demons there. Then, I distracted her with another hero, and on the 14th day, I reclaimed the city. From that moment on, I played differently, but on the sixth week, everything was already hopeless, so I played it backward. I will only describe the successful walkthrough from now on.It is already known that in the guild, there are chain lightning, berserk, shock, and unholy; the neutrals here are such that you lose without vampirism. I continued to distract Ora, but then Iranna appeared with high danger (225 mana, gnome shield). I attacked and retreated three times with 14 imps; after that, Iranna was already afraid of Grol. I went to the mentor, took the secret knowledge (little gold, many reloads), Darkness was already there, and I removed Chaos. Ora has the Tome of Darkness, but you don't get enemy artifacts for winning here. Now, I need to fight Ora; she must attack herself (there is no time to run and catch her); I need to use the right spells, and Grol must win (she has manacles). It didn't work the first time, but I managed to do it (losses: 12 imps and 50 demons); Grol learned vampirism, enslave, resurrection, and haste.
The next enemy is Deidra with high danger and manacles. Because of her, Grol cannot move far from the city; Grol is only level 16. In two attacks, I finished off Iranna. I distracted Deidra; Grol gained level 19 on the neutrals. Ossir appeared (resistance 35%), I attacked and retreated three times, and the danger became low. On the 58th day, Grol finally reached level 20 and learned the portal spell. Alastor appeared; in two attacks, he became low danger. I finished off Ossir in two attacks with 14 demons. The quest hunter appeared, and I refused his offer. I initially killed Alastor, who was running around with three squads, but I played it backward and decided not to touch him!! Two exclamation marks, like in chess. I will explain the idea later.
Grol runs to the mentor, changes the build to: Darkness, Light, sorcery, battlefield pathfinding, trophies. After that, he takes the Tome of Light and the Ring of Sar-Iss from the neutrals and returns to the city. The next enemy is the nasty Nura with a mirror and spells of all schools. Previously, she immediately went to the city, and there was a hopeless battle (even if I inflicted damage and retreated beforehand). However, now that Alastor is alive, the computer transfers most of the army to him! And leaves gremlins, djinn, elder demons, and hellhounds for Nura. Alastor attacked and retreated; after that, he attacked Grol in the castle, and I managed to win without losses. In the field, I killed Nura without losses with outcasts.
I retreated once against Laslo and twice against Marbas. In both cases, I finished them off without losses in the castle. In the field, I killed Deidra without losses, who had been running around the map for 2 months. Enemy heroes started to appear more often, but Grol already has a large army, so all subsequent battles are won immediately in the castle without losses (only against Nimue, I attacked, killed the imps, and retreated). The characteristic game for demons begins: using Darkness to destroy the enemy without mana. Against a mage with a mirror, we use evasion and break the cart. Against undead, we arrange the troops tightly in the corner (higher liches), close all real squads with gates except for outcasts, and fight the spirits, vampires, and dragons in melee. The battles are long, but they cannot be called difficult. Most of the time, everyone stands still, and Grol revives. I had to think about the battles where the catapult immediately breaks the wall or gate (Argath, Daleb, Keegan); replays are available.
In the fifth month, I remembered that there are quests in this scenario
and started to complete them. On the 131st day, I captured the neutral city of Inferno. I progressed slowly in the storyline because I often returned to the starting city to repel attacks. On the 206th day, I defeated the 32nd and last enemy hero (Keegan). Now, I can run around the map freely; no one interferes. Only now did I buy devils; before that, I fought without them. I didn't look for the Tear of Asch. Next, I need to defeat the Crystal Guardian...Before the final battle, I removed luck and took education. I left the elder demons and hellhounds at home but placed three squads of outcasts. The guardian has a huge undead army and powerful artifacts. Grol has the Cloak of Sandro, but berserk doesn't work, and enslave only lasts for 3 turns (a weakness of Darkness). In the first turn, Grol uses general dispel, and with everything, he opens the gates. With irresistible force, he throws the demons into the crowd, first the black knights, then the spirits; they are quickly killed there. After that, everything is easy; I won without losses. The scenario was completed in 245 days.
This is the most difficult scenario of all the ones I have played. Many reloads; there were times when I went back two or three weeks to play differently. I didn't even consider starting over; it was important for me to find a solution based on my knowledge of this game.
I read the comments... It turns out that I am the only one who won here with demons on Hero difficulty?! The scenario is interesting because sometimes I had to act very unconventionally to continue the game and eventually win. It was a good "Heroes exam," and I passed it successfully and am satisfied with the result.
Thank you very much for the map!