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Posts from What would you change in Heroes of Might and Magic IV? Auto-translated

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In reply to Zybr
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#252
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ZYbr;114557
If they had implemented everything you described, the fourth installment would have been completely unrelated to the previous parts because: 1) The monster is supposedly weak with such high attack power; yes, it's slow, but it shouldn't be weak... 2) The Champion has always been a tier below Angels, Dragons, Devils, etc., so it's perfectly fair that it's weaker than these units. Yes, Champions are weak, but there are many of them, and they are fast. 3) The Catapult is certainly a fun unit; I laughed a lot at this thing until it fired and half my army burned to ashes. But on the other hand, in the expansions to the original Heroes, they gave all castles super-units. So, who else would they make for the Life faction? An Archangel? That's too cliché. And the other options are already there. Besides, the Catapult isn't built in the castle, so you can survive it. 4) The Angel is a perfectly average tier 4 unit, not super strong, but not weak either. It has good speed, it revives units, so what more do you need? Besides, the Life faction's troops are focused on supporting the mage, on buffs, so everything is fine with the Angels. 5) I agree that the Devils are quite weak, although again, they haven't been super strong in any of the games (stat-wise). But the Devil is good because of its surprise attacks and maneuverability; it can quickly block archers or take down a mage left unguarded. Death has an interesting combination of tier 4 units: on one hand, a weak but ubiquitous Devil, and on the other, a strong but not so fast Dragon. 6) The Phoenix for Nature is fine; it's not a creature of destruction! For example, in the second part, there's also a Phoenix for "Nature" (well, for the Sorceresses, to be precise). Putting a Phoenix in the Chaos faction just because it attacks with fire is wrong. Chaos has "evil" units that represent evil rather than fire, so a Phoenix doesn't fit in there at all. The same goes for the Hydra; just because it lives in a swamp doesn't mean it should be associated with Nature. As for the Gargantua for Nature, I still don't understand how it relates to Nature. It's undoubtedly a very strong unit, but not a natural one. It would be more suitable for the Barbarians, just remove the moss from its shoulders. Any other complaints?


How can a monster be strong? It's just... weak. And its defense is also weak. Maybe it's strong for the original Heroes 4, but it's weak for Warlords. Regarding Death: "on one hand, a weak but ubiquitous Devil, and on the other, a strong but not so fast Dragon." I won't argue with that. But don't forget about the Dark Champions. (and it doesn't matter if they are built in the castle or not). It's too strong compared to the Champion. Moreover, its "Terror" magic, immunity to death magic, and regeneration make it a very serious enemy. The Gargantua is in its place, i.e., with Nature. If you move it to Might, the Barbarians will have five tier 4 creatures (Monster, Thunder Bird, Sea Monster, Berserker + Gargantua?). Wouldn't that be too much for them? So, ZYbr, what do you think about the Dragon King?
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#253
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I completely agree with Zubr) everything is in its place, and the strength is normal for everyone.
Are hippos weak? Compare them with birds and other 4th-level creatures.
Regarding Gargantua... the fact that he's ugly doesn't make him alien to nature. He may look scary, but he could be kind at heart.

As for the mega (king) dragons... what can I say? They're the strongest, and that's it.

Be strong. Believe
In reply to General ZeT
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#254
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General ZeT;114696
How can a monster be strong? It's just... weak. And its defense is weak. Maybe it's strong in the original Heroes 4, but it's weak in Warlords. Regarding Death: "on one hand, it's weak, but an omnipresent devil; on the other hand, it's strong, but not fast enough like a dragon." I won't argue with that. But don't forget about the Champions of Darkness (and it doesn't matter if they are built in a castle or not). It's just too strong compared to a Champion. Moreover, its "Terror" magic, immunity to death magic, and regeneration make it a very serious enemy. Gargantua is in its place, i.e., with Nature. If you move it to Might, the Barbarians will have five level 4 creatures (Monster, Thunderbird, Sea Serpent, Berserk Bull + Gargantua?). Wouldn't that be too much for them? So, dear ZYbr, what do you think about the Dragon King?
The monster has a strong attack; only the Champion of Darkness (among the castle monsters) has a better attack. Its armor is quite average for a level 4 monster, but it's not small, and it has enough HP (240). The only downside is its speed, but overall, it's a very strong level 4 unit, and it's a great asset for defending a castle. Next, regarding Gargantua, if you're going to put it with the Barbarians, replace the Bull (2 Arandor... I don't know how good he is at heart, but he looks... if it were King Kong...:rolleyes:). Regarding the Dragon King, yes, it's the strongest unit, but it's not very useful. You have to be careful that it doesn't burn its own allies with its attack. It's good that it doesn't have immunity to magic, but you can't hire it in a castle, so that's a good thing in the sense that, for example, Order, who has to struggle against neutral Champions of Darkness (Black Dragons), can use illusions and so on. In general, the Kings are the strongest and clumsiest monsters in the game. Watch how it fights, and it's just funny:D


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#255
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Okay, maybe you've convinced me about some things, but I disagree about the Monster; it's weak for its appearance. Regarding the Dragon King, I know of a creature that can result in a draw. It's the Sea Monster (when it eats before dying). But this doesn't always work.
It's a shame that neither the Dragon King nor the Sea Monster has its own dwelling. (Mermaids, by the way, also don't).
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#256
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by the way, hippos (monsters) look more intimidating in the third game)) IMHO
and in the fourth game, they're just lazy)) or maybe they're just young, and that's why they have so little hair)

Be strong. Believe
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#259
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I would replace the soundtrack. The Barbarians and Necropolis have decent music, but the others...
In Heroes of Might and Magic IV, the scripting capabilities are 100 times better than in Heroes of Might and Magic III, so there's no need to change that.
I also don't like the yellow menu in the game.
It should be customizable for each player.
Варвары рулят!!
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#260
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I don't understand: how can poison affect a Poisonous creature??? Why does an enemy demon steal mana and keep it for itself, when there is no mage on its side? But my demon can't do that??? What is the purpose of the Leprechaun??? Who is Gryphonhat, and why does the description of the True Blade say "only Gryphonhat can wield the True Blade"? There is no such hero in the editor!

That's all for now. I'll write more later.
:smile17:
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#261
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Griffonheart is the surname of the ruling dynasty of Erathia. Palaedra is a state created by the Erathians on Axoth.
General ZeT;116133
"only a Griffonheart can wield the true blade"??? There is no such hero in the editor!
This means that only a descendant of the Griffonhearts can wield this sword. In the human campaign, Lysander is such a character.
Каждый может быть героем ...
In reply to SandroXXL
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#262
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SandroXXL;106669
to Драккошка
I've never played Disciples, but I had the idea, thinking about dragons of all kinds from the third game. Like, rusty, azure, crystalline ones. Or, for example, in Heroes of Might and Magic, the monsters of the so-called eighth level.
But there are such units in the fourth game: Dragon Lords, Gargantuars, Sorceress, Horrors with big mouths and lanterns on their foreheads :)
SandroXXL;106669

And the idea of specialization is good; it stems from the individuality of each hero and their uniqueness.
:) What are you talking about?! Specialization in Heroes 4 has been around for a long time, and it's done better than in the third game. In the third game, when you buy a hero, you simply see that they have a specialization in, for example, seafaring, and there are several such heroes. But in the fourth game, all heroes of the same class seem to be the same and don't differ in any way; however, the developers have given you the opportunity to specialize the hero you choose during leveling up by making a specific choice of skills and their combinations. Thus, for example, by combining the skills of Necromancy and Combat, we get a hero specialization - Assassin! which the developers or translators also seem to call a class. The Assassin's any weapon is poisoned! Where else will you find that?! And a hero with the Noble specialization is a combination of the skills of Nobility and Chaos. And if he adds the Combat skill to level 3, but the skills of Chaos and Nobility are more dominant, then in addition to his NOBLE specialization, he gets the right to the first strike and turns into a TERMINATOR :)
Moreover, players in the fourth game have the right to create a hero with the specialization they need from ANY hero. It's just that it will be more difficult to create a NOBLE from, for example, a Death Knight. This will take more time and a corresponding setup in the game. Therefore, if you want to orient a hero towards a specialization of this type, it is better to hire a hero with the initial skill of Nobility or a Chaos hero. The topic is very extensive, but to say that there is no specialization in Heroes 4 in the same sense as in the third game? What's the point if it has its own specialization :)

Added after 21 minutes
Драккошка;106699
That's right, what's the point of having a tavern with such a wonderful selection if all the heroes are still the same? Choose a more interesting biography or a prettier portrait?
And it would be great to bring back the glorious tradition of the third game of choosing a starting hero. Fortunately, this was done in the fifth game. :)
I'll tell you a secret that they are not all the same, even of the same class :) There are thin and fat ones :) Pay attention to some of the Death Knights and the Mayeva-Chaos hero and the Nature heroes. Mayeva can squeeze onto the battlefield in a gap that no Nature hero can squeeze into. And, as I wrote above, you can buy heroes of the same class, and not only do they differ in physique, but you can also create heroes of DIFFERENT specializations by COMBINING skill upgrades ;)
Драккошка;106699

It's bad IMHO that you can only hire a hero once a week:(
If you can hire as many heroes as you want in Heroes 4, then all the enemies are doomed! :) Although they are doomed anyway :)

Added after 21 minutes
PS. What would I like to be added to the fourth game? A battle log :) and a recording of it on video, like in Heroes 5, at least.
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#263
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I would remove the bugs. I would add more city management. (I should have brought all the creatures from Enroth; otherwise, it's like in the description on Hugolka, where the black dragons managed to fly into the portal, but the red and green ones didn't pass the dress code.)
Каждый может быть героем ...
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#264
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I would add new creatures: skeleton mage, ice dragon, yeti, werewolf, three-headed serpent, witch, scorpion, spider, angel of death, royal vampire, light rider (the counterpart to the champions of darkness), huge snakes (like a cobra, for example), dragonfly, demigod (for the Stronghold faction), skeleton archer, high monk, tank, machine gun, basic units, :) and gods from each faction with 2000 HP, magic specific to their faction (completely), and for the Barbarians, a demigod with 2200 HP would be enough.
I am very interested in your opinion.
:smile17:
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#265
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skeleton mage - lich) instead, a creature) apparently, liches and skeletons could become too similar)
ice dragon and snowman - there are enough elementals))
werewolf - good) but it wasn't in any part, except for some version of Wake of Gods))
three-headed dragon - king of dragons)
witch - sorceress in the add-on)
scorpions, spider - in the 4th part, there are already many animals and insects)
angel of death - devil)))
corrupted vampire - there are enough regular ones)
light rider - champions) the opposite of black knights, only without magic and magical skills)
snake - the same dragons)
dragonflies - praying mantises)
demigods - they were in Wake of Gods, I remember)) no need for them) the fire elemental looks like them)
skeleton archer - no upgrades) and we don't need more of them)
high monk - the same story as with vampires)
no need to make it like Wake of Gods) where there are 3 types of snipers, 2 types of monks, etc.)

the rest is nonsense)))

Be strong. Believe
In reply to Arandor
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#266
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Arandor;116190
skeleton mage - lich) instead of them, a creature) apparently, liches and skeletons could become too similar)
ice, dragon, and snowman - there are enough elementals))
werewolf - good) but it wasn't in any part, except for some version of Heroes of Might and Magic V))
Zmey Gorynych - king of dragons)
witch - sorceress in the add-on)
scorpions, spider - there are already many animals and insects in Heroes IV)
angel of death - devil)))
advanced vampire - there are enough regular ones)
light rider - champions) the opposite of the dark ones, only without magic and magical skills)
snake - the same dragons)
dragonflies - mantises)
demigods - I remember them being in Heroes of Might and Magic V)) no need for them) the fire elemental looks like them)
skeleton archer - no upgrades) and we don't need more of them)
high monk - the same story as with the vampire)
no need to make it like in Heroes of Might and Magic V, where there are 3 types of snipers, 2 types of monks, etc.)

the rest is nonsense)))
I won't argue about the tank. It's an overkill. The devil doesn't match the angel of death in terms of its structure. Death should be neutral. Why not dragonflies? (a new creature). Zmey Gorynych - king? I disagree. Gorynych has three heads. A champion cannot be the opposite of a champion of darkness. He's too weak. No need to involve elementals. That's a different conversation. A new level 4 vampire, why not??? The same goes for the monk, let him be the strongest from the castle of life. Demigods - like Hercules.
and gods - a level 5 creature.

Added after 8 minutes
In my opinion, elementals should be the strongest. They control the elements, and an attack of their element should not cause them damage. For example: phoenix against fire. Any physical attack - against earth. Ice demon against water, any direct damage magic - against air. I would also create an elemental of light and darkness. Fire - chaos, water - order, earth - strength, air - nature. Light for life and, naturally, darkness for death.
:smile17:
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#267
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Before me, many have already written negatively about the 4th installment, and I won't repeat myself; I'll just summarize – the 4th game is a poorly executed work by the developers, to put it mildly. I would fix everything, starting with the graphics; the monsters all look ridiculous, and so on.
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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#268
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I would like to address the negative attitude towards Heroes 4 from those who criticize it. In my opinion, it is much better than Heroes 3, and not just in terms of graphics, but also in terms of storyline. Fans of the third game, please forgive me for these words. This situation has forced me to act this way. No offense intended.

Sincerely, General Z.
:smile17: