skeleton mage - lich) instead of them, a creature) apparently, liches and skeletons could become too similar)
ice, dragon, and snowman - there are enough elementals))
werewolf - good) but it wasn't in any part, except for some version of Heroes of Might and Magic V))
Zmey Gorynych - king of dragons)
witch - sorceress in the add-on)
scorpions, spider - there are already many animals and insects in Heroes IV)
angel of death - devil)))
advanced vampire - there are enough regular ones)
light rider - champions) the opposite of the dark ones, only without magic and magical skills)
snake - the same dragons)
dragonflies - mantises)
demigods - I remember them being in Heroes of Might and Magic V)) no need for them) the fire elemental looks like them)
skeleton archer - no upgrades) and we don't need more of them)
high monk - the same story as with the vampire)
no need to make it like in Heroes of Might and Magic V, where there are 3 types of snipers, 2 types of monks, etc.)
the rest is nonsense)))
and gods - a level 5 creature.
Added after 8 minutes
In my opinion, elementals should be the strongest. They control the elements, and an attack of their element should not cause them damage. For example: phoenix against fire. Any physical attack - against earth. Ice demon against water, any direct damage magic - against air. I would also create an elemental of light and darkness. Fire - chaos, water - order, earth - strength, air - nature. Light for life and, naturally, darkness for death.