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What would you change in Heroes of Might and Magic IV?

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#252
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ZYbr;114557
If they had implemented everything you described, the fourth installment would have been completely unrelated to the previous parts because: 1) The monster is supposedly weak with such high attack power; yes, it's slow, but it shouldn't be weak... 2) The Champion has always been a tier below Angels, Dragons, Devils, etc., so it's perfectly fair that it's weaker than these units. Yes, Champions are weak, but there are many of them, and they are fast. 3) The Catapult is certainly a fun unit; I laughed a lot at this thing until it fired and half my army burned to ashes. But on the other hand, in the expansions to the original Heroes, they gave all castles super-units. So, who else would they make for the Life faction? An Archangel? That's too cliché. And the other options are already there. Besides, the Catapult isn't built in the castle, so you can survive it. 4) The Angel is a perfectly average tier 4 unit, not super strong, but not weak either. It has good speed, it revives units, so what more do you need? Besides, the Life faction's troops are focused on supporting the mage, on buffs, so everything is fine with the Angels. 5) I agree that the Devils are quite weak, although again, they haven't been super strong in any of the games (stat-wise). But the Devil is good because of its surprise attacks and maneuverability; it can quickly block archers or take down a mage left unguarded. Death has an interesting combination of tier 4 units: on one hand, a weak but ubiquitous Devil, and on the other, a strong but not so fast Dragon. 6) The Phoenix for Nature is fine; it's not a creature of destruction! For example, in the second part, there's also a Phoenix for "Nature" (well, for the Sorceresses, to be precise). Putting a Phoenix in the Chaos faction just because it attacks with fire is wrong. Chaos has "evil" units that represent evil rather than fire, so a Phoenix doesn't fit in there at all. The same goes for the Hydra; just because it lives in a swamp doesn't mean it should be associated with Nature. As for the Gargantua for Nature, I still don't understand how it relates to Nature. It's undoubtedly a very strong unit, but not a natural one. It would be more suitable for the Barbarians, just remove the moss from its shoulders. Any other complaints?


How can a monster be strong? It's just... weak. And its defense is also weak. Maybe it's strong for the original Heroes 4, but it's weak for Warlords. Regarding Death: "on one hand, a weak but ubiquitous Devil, and on the other, a strong but not so fast Dragon." I won't argue with that. But don't forget about the Dark Champions. (and it doesn't matter if they are built in the castle or not). It's too strong compared to the Champion. Moreover, its "Terror" magic, immunity to death magic, and regeneration make it a very serious enemy. The Gargantua is in its place, i.e., with Nature. If you move it to Might, the Barbarians will have five tier 4 creatures (Monster, Thunder Bird, Sea Monster, Berserker + Gargantua?). Wouldn't that be too much for them? So, ZYbr, what do you think about the Dragon King?