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Posts from Current questions and answers regarding the map editor.

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In the ObjectPropertiesTree, does the object have a property called IsRemovable (or something similar)? If it's set to true, then it should work. If there isn't such a property, then, yes, it probably won't be possible.
 

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Ment
Is there a property called IsRemovable (or something similar) in the ObjectPropertiesTree for the object? If so, set it to true. If there isn't such a property, then yes, it probably won't work.

Indeed, it seems there isn't one, unlike various trees. Thank you.
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Hey everyone, I have a question. I wanted to edit the standard map "Ascension to Power," but as a result, I'm getting a ton of errors. The problem is that the errors are appearing in areas that I haven't even touched on the standard map. And all the errors are of the type "Object and craig intersection: ground floor". Has anyone else experienced this?
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Dalum
Hey guys, I have a question. I wanted to edit the standard map "Ascension to Power," but as a result, I got a bunch of errors. The problem is that the errors appeared in areas that I didn't even touch, on the standard map. And all the errors are of the type "Object and craig intersection: ground floor". Has anyone else experienced this?

Don't pay attention to it. These errors will appear on any map, even on the standard ones, and they won't affect its functionality.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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For the video, I needed to add a death animation for the golems, but... (see the screenshot). The question is: how can I add destroyed golems or what animation should I assign to them?
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Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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Perhaps this question isn't exactly for the map editor, but: if I modify the phoenix in the game files, will it be changed as a unit on the map, and will the "summon phoenix" spell summon a modified or a normal unit?
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It seems like it will be a standard one. There should be a separate file for the summoned phoenix. More precisely, it depends on what you change. The model and animation can be the same for both. I just don't remember...
 

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It seems like it will be a regular one. There should be a separate file for the summoned phoenix.
More precisely, it depends on what you change. The model and animation can be the same for both.
I don't remember, though.

No, the question is only about stats and abilities.
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And could you also tell me something else – what is the correct way to archive mods? I mean that file that is called ".pak". I personally haven't figured it out (regular archiving in something like 7z, and then renaming it to .pak doesn't work – the game doesn't start).
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I meant, Ment, that the phoenix (as an example) has a path defined to the phoenix files for the model and animations. The characteristics of the phoenix (as an example) are defined in a table, one of whose items is the path to the prototype creature.

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I renamed it that way. A regular archive in .pak format, and everything worked perfectly.

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AlekseyS
For the video, I needed to add a death animation for the golems, but... (see screenshot)

The question is: how can I add destroyed golems, or what animation can I attach to them?

Just have them disappear in a special effect.
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AstralLein
That's exactly how I renamed them. A regular archive in .pak format, and everything worked perfectly.

Hmm, that's strange. Could you provide a detailed step-by-step guide?
Maybe I'm doing something different.
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AstralLein
What I meant, Mент, is that the Phoenix (for example) has a path defined to the Phoenix files for its model and animations. The Phoenix's (for example) characteristics are defined in a table, one of whose items is the path to the prototype creature.

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That's how I renamed them. A regular archive in .pak format, and everything worked perfectly.

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Let them simply disappear in a special effect.

No, the scene's actions take place after the battle, so that option, unfortunately, won't work.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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OrnsteinDragonslayer
Could you also tell me how to properly archive mods? I mean that file called ".pak". I haven't quite figured it out (simply archiving it in something like 7z and then renaming it to .pak doesn't work - the game won't launch).
You need to pack it into a zip archive (using the Deflate compression method) and then change the extension to pak, h5m, h5u, h5c, or h5p, depending on what's needed.
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Hello, I'm new to your forum and to mapmaking. Could you please tell me how to make a creature "disappear" after its animation is finished?

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