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In the ObjectPropertiesTree, does the object have a property called IsRemovable (or something similar)? If it's set to true, then it should work.
If there isn't such a property, then, yes, it probably won't be possible.
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Is there a property called IsRemovable (or something similar) in the ObjectPropertiesTree for the object? If so, set it to true. If there isn't such a property, then yes, it probably won't work.
Hey guys, I have a question. I wanted to edit the standard map "Ascension to Power," but as a result, I got a bunch of errors. The problem is that the errors appeared in areas that I didn't even touch, on the standard map. And all the errors are of the type "Object and craig intersection: ground floor". Has anyone else experienced this?
It seems like it will be a regular one. There should be a separate file for the summoned phoenix.
More precisely, it depends on what you change. The model and animation can be the same for both.
I don't remember, though.
For the video, I needed to add a death animation for the golems, but... (see screenshot)
The question is: how can I add destroyed golems, or what animation can I attach to them?
That's exactly how I renamed them. A regular archive in .pak format, and everything worked perfectly.
What I meant, Mент, is that the Phoenix (for example) has a path defined to the Phoenix files for its model and animations. The Phoenix's (for example) characteristics are defined in a table, one of whose items is the path to the prototype creature.
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That's how I renamed them. A regular archive in .pak format, and everything worked perfectly.
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Let them simply disappear in a special effect.
Could you also tell me how to properly archive mods? I mean that file called ".pak". I haven't quite figured it out (simply archiving it in something like 7z and then renaming it to .pak doesn't work - the game won't launch).